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author | Erwin Coumans <blender@erwincoumans.com> | 2007-07-16 09:56:51 +0400 |
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committer | Erwin Coumans <blender@erwincoumans.com> | 2007-07-16 09:56:51 +0400 |
commit | 3792ae1560790f2d464197f5f86983ad970b9c9c (patch) | |
tree | 99025fbb39c7560d3ac87e86d0d084e4e65ef705 /source/gameengine/Physics/common/PHY_DynamicTypes.h | |
parent | 044b3544584039e5618ee95ee6751e0620ae3033 (diff) |
bugfixes for generic (experimental) Bullet rigidbody constraint: use cone-twist instead (needs a few more minor fixes)
Note: Visual Studio projectfiles and other buildsystems need to add extern/bullet2/src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.cpp to the project!
Diffstat (limited to 'source/gameengine/Physics/common/PHY_DynamicTypes.h')
-rw-r--r-- | source/gameengine/Physics/common/PHY_DynamicTypes.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/gameengine/Physics/common/PHY_DynamicTypes.h b/source/gameengine/Physics/common/PHY_DynamicTypes.h index 3952377181a..68b60192fbc 100644 --- a/source/gameengine/Physics/common/PHY_DynamicTypes.h +++ b/source/gameengine/Physics/common/PHY_DynamicTypes.h @@ -81,6 +81,7 @@ typedef enum PHY_ConstraintType { PHY_POINT2POINT_CONSTRAINT=1, PHY_LINEHINGE_CONSTRAINT=2, PHY_ANGULAR_CONSTRAINT = 3,//hinge without ball socket + PHY_CONE_TWIST_CONSTRAINT = 4, PHY_VEHICLE_CONSTRAINT=11,//complex 'constraint' that turns a rigidbody into a vehicle PHY_GENERIC_6DOF_CONSTRAINT=12,//can leave any of the 6 degree of freedom 'free' or 'locked' |