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authorErwin Coumans <blender@erwincoumans.com>2007-07-16 09:56:51 +0400
committerErwin Coumans <blender@erwincoumans.com>2007-07-16 09:56:51 +0400
commit3792ae1560790f2d464197f5f86983ad970b9c9c (patch)
tree99025fbb39c7560d3ac87e86d0d084e4e65ef705 /source/gameengine/Physics/common/PHY_DynamicTypes.h
parent044b3544584039e5618ee95ee6751e0620ae3033 (diff)
bugfixes for generic (experimental) Bullet rigidbody constraint: use cone-twist instead (needs a few more minor fixes)
Note: Visual Studio projectfiles and other buildsystems need to add extern/bullet2/src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.cpp to the project!
Diffstat (limited to 'source/gameengine/Physics/common/PHY_DynamicTypes.h')
-rw-r--r--source/gameengine/Physics/common/PHY_DynamicTypes.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/gameengine/Physics/common/PHY_DynamicTypes.h b/source/gameengine/Physics/common/PHY_DynamicTypes.h
index 3952377181a..68b60192fbc 100644
--- a/source/gameengine/Physics/common/PHY_DynamicTypes.h
+++ b/source/gameengine/Physics/common/PHY_DynamicTypes.h
@@ -81,6 +81,7 @@ typedef enum PHY_ConstraintType {
PHY_POINT2POINT_CONSTRAINT=1,
PHY_LINEHINGE_CONSTRAINT=2,
PHY_ANGULAR_CONSTRAINT = 3,//hinge without ball socket
+ PHY_CONE_TWIST_CONSTRAINT = 4,
PHY_VEHICLE_CONSTRAINT=11,//complex 'constraint' that turns a rigidbody into a vehicle
PHY_GENERIC_6DOF_CONSTRAINT=12,//can leave any of the 6 degree of freedom 'free' or 'locked'