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authorBenoit Bolsee <benoit.bolsee@online.be>2008-03-01 22:17:37 +0300
committerBenoit Bolsee <benoit.bolsee@online.be>2008-03-01 22:17:37 +0300
commit3cf5b1d6fb87f0eac94893dbe8b9fff688eac54e (patch)
tree9dfb0e01ac66611eaef99c4964e812dc21e4d902 /source/gameengine/Physics/common/PHY_DynamicTypes.h
parent407b2d334d2facab83f847045aca45cc9ab49cde (diff)
Radar/Near sensor performance problem fixed
Diffstat (limited to 'source/gameengine/Physics/common/PHY_DynamicTypes.h')
-rw-r--r--source/gameengine/Physics/common/PHY_DynamicTypes.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Physics/common/PHY_DynamicTypes.h b/source/gameengine/Physics/common/PHY_DynamicTypes.h
index 68b60192fbc..c289b9d8bcb 100644
--- a/source/gameengine/Physics/common/PHY_DynamicTypes.h
+++ b/source/gameengine/Physics/common/PHY_DynamicTypes.h
@@ -19,7 +19,6 @@ subject to the following restrictions:
-class PHY_ResponseTable;
class PHY_Shape;
@@ -40,10 +39,11 @@ struct PHY__Vector3
typedef enum
{
PHY_FH_RESPONSE,
- PHY_SENSOR_RESPONSE, /* Touch Sensors */
+ PHY_SENSOR_RESPONSE, /* Touch Sensors */
PHY_CAMERA_RESPONSE, /* Visibility Culling */
PHY_OBJECT_RESPONSE, /* Object Dynamic Geometry Response */
PHY_STATIC_RESPONSE, /* Static Geometry Response */
+ PHY_BROADPH_RESPONSE, /* broadphase Response */
PHY_NUM_RESPONSE
};