diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-08-01 03:06:12 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-08-01 03:06:12 +0400 |
commit | a199ae5368fa4a1de36f62dbb214a051b3fbe0c3 (patch) | |
tree | 12c5021085ec3ac707ebc7855112bab3120f268f /source/gameengine/Physics/common/PHY_DynamicTypes.h | |
parent | a70a48814e16ffd063231577e1a120e1c2629675 (diff) |
style cleanup: whitespace, also add '?' to save over popup since it wasnt totally clear it was a question (user pointed this out, they thought it was just notification and lost their work).
Diffstat (limited to 'source/gameengine/Physics/common/PHY_DynamicTypes.h')
-rw-r--r-- | source/gameengine/Physics/common/PHY_DynamicTypes.h | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/source/gameengine/Physics/common/PHY_DynamicTypes.h b/source/gameengine/Physics/common/PHY_DynamicTypes.h index a72929d25c5..69bbc7745e0 100644 --- a/source/gameengine/Physics/common/PHY_DynamicTypes.h +++ b/source/gameengine/Physics/common/PHY_DynamicTypes.h @@ -96,18 +96,18 @@ enum PHY_NUM_RESPONSE }; - typedef struct PHY_CollData { - PHY__Vector3 m_point1; /* Point in object1 in world coordinates */ - PHY__Vector3 m_point2; /* Point in object2 in world coordinates */ - PHY__Vector3 m_normal; /* point2 - point1 */ - } PHY_CollData; - - - typedef bool (*PHY_ResponseCallback)(void *client_data, - void *client_object1, - void *client_object2, - const PHY_CollData *coll_data); - typedef void (*PHY_CullingCallback)(KX_ClientObjectInfo* info, void* param); +typedef struct PHY_CollData { + PHY__Vector3 m_point1; /* Point in object1 in world coordinates */ + PHY__Vector3 m_point2; /* Point in object2 in world coordinates */ + PHY__Vector3 m_normal; /* point2 - point1 */ +} PHY_CollData; + + +typedef bool (*PHY_ResponseCallback)(void *client_data, + void *client_object1, + void *client_object2, + const PHY_CollData *coll_data); +typedef void (*PHY_CullingCallback)(KX_ClientObjectInfo* info, void* param); /// PHY_PhysicsType enumerates all possible Physics Entities. |