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authorMitchell Stokes <mogurijin@gmail.com>2013-02-21 22:30:11 +0400
committerMitchell Stokes <mogurijin@gmail.com>2013-02-21 22:30:11 +0400
commit815e00917dcb4137f9687ab602f527920fa8c41d (patch)
tree4c089bc7f19a9249f59428268c8aa99edad1b438 /source/gameengine/Physics/common/PHY_DynamicTypes.h
parent6b600d079351fa5490d74d5661c47346196e57f3 (diff)
BGE cleanup: Removing the PHY__Vector classes and replacing them with MT_Vectors. The PHY__Vectors didn't offer anything (not even any real abstraction) and they required annoying MT_Vector <-> PHY_Vector conversions all over the place. No functional changes.
Diffstat (limited to 'source/gameengine/Physics/common/PHY_DynamicTypes.h')
-rw-r--r--source/gameengine/Physics/common/PHY_DynamicTypes.h71
1 files changed, 4 insertions, 67 deletions
diff --git a/source/gameengine/Physics/common/PHY_DynamicTypes.h b/source/gameengine/Physics/common/PHY_DynamicTypes.h
index 0fe2533cf93..d10f48ad7a4 100644
--- a/source/gameengine/Physics/common/PHY_DynamicTypes.h
+++ b/source/gameengine/Physics/common/PHY_DynamicTypes.h
@@ -20,69 +20,9 @@ subject to the following restrictions:
#ifndef __PHY_DYNAMICTYPES_H__
#define __PHY_DYNAMICTYPES_H__
-
+#include "MT_Vector3.h"
struct KX_ClientObjectInfo;
-class PHY_Shape;
-
-struct PHY__Vector2
-{
- float m_vec[2];
-
- operator const float* () const
- {
- return &m_vec[0];
- }
- operator float* ()
- {
- return &m_vec[0];
- }
-};
-
-struct PHY__Vector3
-{
- float m_vec[4];
-
- operator const float* () const
- {
- return &m_vec[0];
- }
- operator float* ()
- {
- return &m_vec[0];
- }
-};
-
-struct PHY__Vector4
-{
- float m_vec[4];
- PHY__Vector4() {}
- void setValue(const float *value)
- {
- m_vec[0] = *value++;
- m_vec[1] = *value++;
- m_vec[2] = *value++;
- m_vec[3] = *value++;
- }
- void setValue(const double *value)
- {
- m_vec[0] = (float)(*value++);
- m_vec[1] = (float)(*value++);
- m_vec[2] = (float)(*value++);
- m_vec[3] = (float)(*value++);
- }
-
- operator const float* () const
- {
- return &m_vec[0];
- }
- operator float* ()
- {
- return &m_vec[0];
- }
-};
-
-//typedef float PHY__Vector3[4];
enum
{
@@ -97,9 +37,9 @@ enum
};
typedef struct PHY_CollData {
- PHY__Vector3 m_point1; /* Point in object1 in world coordinates */
- PHY__Vector3 m_point2; /* Point in object2 in world coordinates */
- PHY__Vector3 m_normal; /* point2 - point1 */
+ MT_Vector3 m_point1; /* Point in object1 in world coordinates */
+ MT_Vector3 m_point2; /* Point in object2 in world coordinates */
+ MT_Vector3 m_normal; /* point2 - point1 */
} PHY_CollData;
@@ -148,7 +88,4 @@ typedef enum PHY_ShapeType {
PHY_SHAPE_PROXY
} PHY_ShapeType;
-
-typedef float PHY_Vector3[3];
-
#endif /* __PHY_DYNAMICTYPES_H__ */