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authorBenoit Bolsee <benoit.bolsee@online.be>2010-08-29 00:56:54 +0400
committerBenoit Bolsee <benoit.bolsee@online.be>2010-08-29 00:56:54 +0400
commitad70072009179fc888572ebc0625a44634052cfe (patch)
tree22f1ca0e57d8a39159bde6a46c5d6512caceab5c /source/gameengine/Physics/common/PHY_DynamicTypes.h
parent76918e6f90b18c68d83c67ee29dfbc1187a021ae (diff)
BGE patch #22623 applied: new bound type: Capsule.
Diffstat (limited to 'source/gameengine/Physics/common/PHY_DynamicTypes.h')
-rw-r--r--source/gameengine/Physics/common/PHY_DynamicTypes.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Physics/common/PHY_DynamicTypes.h b/source/gameengine/Physics/common/PHY_DynamicTypes.h
index 08d94a2850a..cc0f06a58cf 100644
--- a/source/gameengine/Physics/common/PHY_DynamicTypes.h
+++ b/source/gameengine/Physics/common/PHY_DynamicTypes.h
@@ -138,6 +138,7 @@ typedef enum PHY_ShapeType {
PHY_SHAPE_SPHERE,
PHY_SHAPE_CYLINDER,
PHY_SHAPE_CONE,
+ PHY_SHAPE_CAPSULE,
PHY_SHAPE_MESH,
PHY_SHAPE_POLYTOPE,
PHY_SHAPE_COMPOUND,
@@ -148,4 +149,3 @@ typedef enum PHY_ShapeType {
typedef float PHY_Vector3[3];
#endif //__PHY_DYNAMIC_TYPES
-