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authorErwin Coumans <blender@erwincoumans.com>2006-02-13 09:28:35 +0300
committerErwin Coumans <blender@erwincoumans.com>2006-02-13 09:28:35 +0300
commitf55e45f855250a5693455fe0f7e13fe0f35c7814 (patch)
tree3b98f46c92068f3dd6c1acb45887b0b16175878c /source/gameengine/Physics/common/PHY_DynamicTypes.h
parente4790aef46f7ca0b4ab01c34f043be9e7b1fa7f1 (diff)
more vehicle preparation and some bullet collision detection bugfixes (related to collision margin)
Diffstat (limited to 'source/gameengine/Physics/common/PHY_DynamicTypes.h')
-rw-r--r--source/gameengine/Physics/common/PHY_DynamicTypes.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/gameengine/Physics/common/PHY_DynamicTypes.h b/source/gameengine/Physics/common/PHY_DynamicTypes.h
index e247a8c5f2a..54aaf240660 100644
--- a/source/gameengine/Physics/common/PHY_DynamicTypes.h
+++ b/source/gameengine/Physics/common/PHY_DynamicTypes.h
@@ -103,7 +103,6 @@ typedef enum PHY_ConstraintType {
} PHY_ConstraintType;
-typedef float PHY_Vector3[3];
#endif //__PHY_DYNAMIC_TYPES