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author | Benoit Bolsee <benoit.bolsee@online.be> | 2009-12-04 14:27:40 +0300 |
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committer | Benoit Bolsee <benoit.bolsee@online.be> | 2009-12-04 14:27:40 +0300 |
commit | 0b6873a776552bd47c305ee1bc4e629a76da0037 (patch) | |
tree | a64b73ec3bba5adfc5e6cf23722fd93fcdec8a4e /source/gameengine/Physics/common/PHY_DynamicTypes.h | |
parent | 1dcca75e047a54630c9c005c994fa3b21d6863cd (diff) |
BGE: Add option to return UV coordinates aofthe hit point to KX_GameObject::rayCast(). Details in PyDoc.
Diffstat (limited to 'source/gameengine/Physics/common/PHY_DynamicTypes.h')
-rw-r--r-- | source/gameengine/Physics/common/PHY_DynamicTypes.h | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/source/gameengine/Physics/common/PHY_DynamicTypes.h b/source/gameengine/Physics/common/PHY_DynamicTypes.h index 7ce40001af7..08d94a2850a 100644 --- a/source/gameengine/Physics/common/PHY_DynamicTypes.h +++ b/source/gameengine/Physics/common/PHY_DynamicTypes.h @@ -22,6 +22,20 @@ subject to the following restrictions: struct KX_ClientObjectInfo; class PHY_Shape; +struct PHY__Vector2 +{ + float m_vec[2]; + + operator const float* () const + { + return &m_vec[0]; + } + operator float* () + { + return &m_vec[0]; + } +}; + struct PHY__Vector3 { float m_vec[4]; |