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author | Erwin Coumans <blender@erwincoumans.com> | 2006-01-30 23:33:59 +0300 |
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committer | Erwin Coumans <blender@erwincoumans.com> | 2006-01-30 23:33:59 +0300 |
commit | 18857a6225fba4b2b0d662b904cf04625a56e088 (patch) | |
tree | 2b6efca751351db9d2c32847395d3dbba3db56cc /source/gameengine/Physics/common/PHY_DynamicTypes.h | |
parent | 8e9222ec217ab98980ffd75cd14387a062b46c9a (diff) |
prepared physics/game engine infrastructure for vehicle support.
fixed a python related bug with physics contraints
fixed some line-ending problem with blenderbuttons.c
makefile/scons/projectfiles need to add source/gameengine/Ketsji/KX_VehicleWrapper.cpp
Diffstat (limited to 'source/gameengine/Physics/common/PHY_DynamicTypes.h')
-rw-r--r-- | source/gameengine/Physics/common/PHY_DynamicTypes.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/gameengine/Physics/common/PHY_DynamicTypes.h b/source/gameengine/Physics/common/PHY_DynamicTypes.h index 340e4b21467..e247a8c5f2a 100644 --- a/source/gameengine/Physics/common/PHY_DynamicTypes.h +++ b/source/gameengine/Physics/common/PHY_DynamicTypes.h @@ -98,7 +98,8 @@ typedef enum PHY_PhysicsType { /// PHY_ConstraintType enumerates all supported Constraint Types typedef enum PHY_ConstraintType { PHY_POINT2POINT_CONSTRAINT=1, - PHY_LINEHINGE_CONSTRAINT + PHY_LINEHINGE_CONSTRAINT=2, + PHY_VEHICLE_CONSTRAINT=11,//complex 'constraint' that turns a rigidbody into a vehicle } PHY_ConstraintType; |