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authorErwin Coumans <blender@erwincoumans.com>2006-01-30 23:33:59 +0300
committerErwin Coumans <blender@erwincoumans.com>2006-01-30 23:33:59 +0300
commit18857a6225fba4b2b0d662b904cf04625a56e088 (patch)
tree2b6efca751351db9d2c32847395d3dbba3db56cc /source/gameengine/Physics/common/PHY_DynamicTypes.h
parent8e9222ec217ab98980ffd75cd14387a062b46c9a (diff)
prepared physics/game engine infrastructure for vehicle support.
fixed a python related bug with physics contraints fixed some line-ending problem with blenderbuttons.c makefile/scons/projectfiles need to add source/gameengine/Ketsji/KX_VehicleWrapper.cpp
Diffstat (limited to 'source/gameengine/Physics/common/PHY_DynamicTypes.h')
-rw-r--r--source/gameengine/Physics/common/PHY_DynamicTypes.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/gameengine/Physics/common/PHY_DynamicTypes.h b/source/gameengine/Physics/common/PHY_DynamicTypes.h
index 340e4b21467..e247a8c5f2a 100644
--- a/source/gameengine/Physics/common/PHY_DynamicTypes.h
+++ b/source/gameengine/Physics/common/PHY_DynamicTypes.h
@@ -98,7 +98,8 @@ typedef enum PHY_PhysicsType {
/// PHY_ConstraintType enumerates all supported Constraint Types
typedef enum PHY_ConstraintType {
PHY_POINT2POINT_CONSTRAINT=1,
- PHY_LINEHINGE_CONSTRAINT
+ PHY_LINEHINGE_CONSTRAINT=2,
+ PHY_VEHICLE_CONSTRAINT=11,//complex 'constraint' that turns a rigidbody into a vehicle
} PHY_ConstraintType;