diff options
author | Benoit Bolsee <benoit.bolsee@online.be> | 2008-08-21 19:19:54 +0400 |
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committer | Benoit Bolsee <benoit.bolsee@online.be> | 2008-08-21 19:19:54 +0400 |
commit | e912ca9331d7f9637664e4588bdb72b0ebe76e5c (patch) | |
tree | 1e0c5acf6c732223c9daf4fc3505c9dbd5d5c2e2 /source/gameengine/Physics/common/PHY_DynamicTypes.h | |
parent | 4b9f5b2710fd90946dd378d3f004ddfd6e09cfb9 (diff) |
BGE bug #17491 fixed: BGE, Dupli instance with different scale, massive slowdown.
The root cause of this bug is the fact that Bullet shapes
are shared between duplicated game objects. As the physics
object scale is stored in the shape, all duplicas must
have the same scale otherwise the physics representation
is incorrect.
This fix introduces a mechanism to duplicate shapes at
runtime so that Bullet shapes are not shared anymore.
The drawback is an increased memory consuption.
A reference count mechanism will be introduced in a
later revision to keep Bullet shape shared between
duplicas that have the same scale.
Diffstat (limited to 'source/gameengine/Physics/common/PHY_DynamicTypes.h')
-rw-r--r-- | source/gameengine/Physics/common/PHY_DynamicTypes.h | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/source/gameengine/Physics/common/PHY_DynamicTypes.h b/source/gameengine/Physics/common/PHY_DynamicTypes.h index c289b9d8bcb..3b3e42c38d2 100644 --- a/source/gameengine/Physics/common/PHY_DynamicTypes.h +++ b/source/gameengine/Physics/common/PHY_DynamicTypes.h @@ -87,6 +87,18 @@ typedef enum PHY_ConstraintType { } PHY_ConstraintType; +typedef enum PHY_ShapeType { + PHY_SHAPE_NONE, + PHY_SHAPE_BOX, + PHY_SHAPE_SPHERE, + PHY_SHAPE_CYLINDER, + PHY_SHAPE_CONE, + PHY_SHAPE_MESH, + PHY_SHAPE_POLYTOPE, + PHY_SHAPE_COMPOUND +} PHY_ShapeType; + + typedef float PHY_Vector3[3]; #endif //__PHY_DYNAMIC_TYPES |