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authorCampbell Barton <ideasman42@gmail.com>2012-09-16 08:58:18 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-09-16 08:58:18 +0400
commit2fb82920059257fd7ac8e33bfe53de13e7ed53bd (patch)
treecb8de3a839cb9878d0869d4e436a235346109c16 /source/gameengine/Physics/common/PHY_IController.h
parentc2a1dcf6218cbd56126a5deb1aeaf212d67e54cb (diff)
style cleanup
Diffstat (limited to 'source/gameengine/Physics/common/PHY_IController.h')
-rw-r--r--source/gameengine/Physics/common/PHY_IController.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Physics/common/PHY_IController.h b/source/gameengine/Physics/common/PHY_IController.h
index 239ac3366e1..729abd8ec04 100644
--- a/source/gameengine/Physics/common/PHY_IController.h
+++ b/source/gameengine/Physics/common/PHY_IController.h
@@ -45,7 +45,7 @@ class PHY_IPhysicsEnvironment;
controlled by the physics engine. This includes the physics objects
and the graphics object for view frustrum and occlusion culling.
*/
-class PHY_IController
+class PHY_IController
{
public:
virtual ~PHY_IController();