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author | Campbell Barton <ideasman42@gmail.com> | 2012-09-16 08:58:18 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-09-16 08:58:18 +0400 |
commit | 2fb82920059257fd7ac8e33bfe53de13e7ed53bd (patch) | |
tree | cb8de3a839cb9878d0869d4e436a235346109c16 /source/gameengine/Physics/common/PHY_IController.h | |
parent | c2a1dcf6218cbd56126a5deb1aeaf212d67e54cb (diff) |
style cleanup
Diffstat (limited to 'source/gameengine/Physics/common/PHY_IController.h')
-rw-r--r-- | source/gameengine/Physics/common/PHY_IController.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Physics/common/PHY_IController.h b/source/gameengine/Physics/common/PHY_IController.h index 239ac3366e1..729abd8ec04 100644 --- a/source/gameengine/Physics/common/PHY_IController.h +++ b/source/gameengine/Physics/common/PHY_IController.h @@ -45,7 +45,7 @@ class PHY_IPhysicsEnvironment; controlled by the physics engine. This includes the physics objects and the graphics object for view frustrum and occlusion culling. */ -class PHY_IController +class PHY_IController { public: virtual ~PHY_IController(); |