diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-04-20 19:06:46 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-04-20 19:06:46 +0400 |
commit | 874c29cea8e6f9bc411fccf2d6f4cb07e94328d0 (patch) | |
tree | 5971e577cf7c02e05a1e37b5ad058c71a6744877 /source/gameengine/Physics/common/PHY_IController.h | |
parent | 7555bfa793a2b0fc187c6211c56986f35b2d7b09 (diff) | |
parent | c5bc4e4fb1a33eda8c31f2ea02e91f32f74c8fa5 (diff) |
2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19323:HEAD
Notes:
* blenderbuttons and ICON_SNAP_PEEL_OBJECT were not merged.
Diffstat (limited to 'source/gameengine/Physics/common/PHY_IController.h')
-rw-r--r-- | source/gameengine/Physics/common/PHY_IController.h | 53 |
1 files changed, 53 insertions, 0 deletions
diff --git a/source/gameengine/Physics/common/PHY_IController.h b/source/gameengine/Physics/common/PHY_IController.h new file mode 100644 index 00000000000..45e93f9d24e --- /dev/null +++ b/source/gameengine/Physics/common/PHY_IController.h @@ -0,0 +1,53 @@ +/** + * $Id$ + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + */ +#ifndef PHY_ICONTROLLER_H +#define PHY_ICONTROLLER_H + +#include "PHY_DynamicTypes.h" + + + +/** + PHY_IController is the abstract simplified Interface to objects + controlled by the physics engine. This includes the physics objects + and the graphics object for view frustrum and occlusion culling. +*/ +class PHY_IController +{ + public: + + virtual ~PHY_IController(); + // clientinfo for raycasts for example + virtual void* getNewClientInfo()=0; + virtual void setNewClientInfo(void* clientinfo)=0; + +}; + +#endif //PHY_ICONTROLLER_H + |