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authorBenoit Bolsee <benoit.bolsee@online.be>2009-11-16 02:58:56 +0300
committerBenoit Bolsee <benoit.bolsee@online.be>2009-11-16 02:58:56 +0300
commitb45ab480e07931406785c8fc877e7cee849c8998 (patch)
tree88dbf52d49d1a3c26a5f4683517cfd3d7d7adcbf /source/gameengine/Physics/common/PHY_IController.h
parent349fa813eaf413cd2f472e545e7ce2cb6b087b1c (diff)
BGE: dynamic loading patch commited. API and demo files available here: https://projects.blender.org/tracker/?func=detail&aid=19492&group_id=9&atid=127
Diffstat (limited to 'source/gameengine/Physics/common/PHY_IController.h')
-rw-r--r--source/gameengine/Physics/common/PHY_IController.h7
1 files changed, 5 insertions, 2 deletions
diff --git a/source/gameengine/Physics/common/PHY_IController.h b/source/gameengine/Physics/common/PHY_IController.h
index a053a9679b8..e897de255c1 100644
--- a/source/gameengine/Physics/common/PHY_IController.h
+++ b/source/gameengine/Physics/common/PHY_IController.h
@@ -31,6 +31,8 @@
#include "PHY_DynamicTypes.h"
+class PHY_IPhysicsEnvironment;
+
#ifdef WITH_CXX_GUARDEDALLOC
#include "MEM_guardedalloc.h"
#endif
@@ -45,8 +47,9 @@ class PHY_IController
public:
virtual ~PHY_IController();
// clientinfo for raycasts for example
- virtual void* getNewClientInfo()=0;
- virtual void setNewClientInfo(void* clientinfo)=0;
+ virtual void* getNewClientInfo()=0;
+ virtual void setNewClientInfo(void* clientinfo)=0;
+ virtual void SetPhysicsEnvironment(class PHY_IPhysicsEnvironment *env)=0;
#ifdef WITH_CXX_GUARDEDALLOC