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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-04-20 19:06:46 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-04-20 19:06:46 +0400
commit874c29cea8e6f9bc411fccf2d6f4cb07e94328d0 (patch)
tree5971e577cf7c02e05a1e37b5ad058c71a6744877 /source/gameengine/Physics/common/PHY_IMotionState.h
parent7555bfa793a2b0fc187c6211c56986f35b2d7b09 (diff)
parentc5bc4e4fb1a33eda8c31f2ea02e91f32f74c8fa5 (diff)
2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19323:HEAD
Notes: * blenderbuttons and ICON_SNAP_PEEL_OBJECT were not merged.
Diffstat (limited to 'source/gameengine/Physics/common/PHY_IMotionState.h')
-rw-r--r--source/gameengine/Physics/common/PHY_IMotionState.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/gameengine/Physics/common/PHY_IMotionState.h b/source/gameengine/Physics/common/PHY_IMotionState.h
index d759b0aeff4..64bb810ee7c 100644
--- a/source/gameengine/Physics/common/PHY_IMotionState.h
+++ b/source/gameengine/Physics/common/PHY_IMotionState.h
@@ -43,6 +43,8 @@ class PHY_IMotionState
virtual void getWorldPosition(float& posX,float& posY,float& posZ)=0;
virtual void getWorldScaling(float& scaleX,float& scaleY,float& scaleZ)=0;
virtual void getWorldOrientation(float& quatIma0,float& quatIma1,float& quatIma2,float& quatReal)=0;
+ // ori = array 12 floats, [0..3] = first column + 0, [4..7] = second colum, [8..11] = third column
+ virtual void getWorldOrientation(float* ori)=0;
virtual void setWorldPosition(float posX,float posY,float posZ)=0;
virtual void setWorldOrientation(float quatIma0,float quatIma1,float quatIma2,float quatReal)=0;