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authorCampbell Barton <ideasman42@gmail.com>2016-06-18 23:25:54 +0300
committerCampbell Barton <ideasman42@gmail.com>2016-06-18 23:33:29 +0300
commit2465bd90d5a12fbb074f25898ca3f4a6c6def953 (patch)
tree6d8af123f7d4acbaf00e601c531973523e71c3ff /source/gameengine/Physics/common/PHY_IMotionState.h
parentd67c07ea49ec06a547b8b4ec287642b83ea6d9c4 (diff)
Cleanup: style, whitespace, doxy filepaths
Diffstat (limited to 'source/gameengine/Physics/common/PHY_IMotionState.h')
-rw-r--r--source/gameengine/Physics/common/PHY_IMotionState.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Physics/common/PHY_IMotionState.h b/source/gameengine/Physics/common/PHY_IMotionState.h
index d40b8da9451..e803d658713 100644
--- a/source/gameengine/Physics/common/PHY_IMotionState.h
+++ b/source/gameengine/Physics/common/PHY_IMotionState.h
@@ -44,7 +44,7 @@ class PHY_IMotionState
{
public:
- virtual ~PHY_IMotionState(){};
+ virtual ~PHY_IMotionState() {};
virtual void GetWorldPosition(float& posX,float& posY,float& posZ)=0;
virtual void GetWorldScaling(float& scaleX,float& scaleY,float& scaleZ)=0;