diff options
author | Campbell Barton <ideasman42@gmail.com> | 2013-02-02 08:48:21 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2013-02-02 08:48:21 +0400 |
commit | 9da4cab9fdc63505b9f0e7f96214cc03ca9ad554 (patch) | |
tree | 13caedc75d5ae69e4f9fe74109fe32126b1cf1af /source/gameengine/Physics/common/PHY_IMotionState.h | |
parent | c93d6f460662c79f6e82be51d2064517d7c79769 (diff) |
style cleanup: comment format
Diffstat (limited to 'source/gameengine/Physics/common/PHY_IMotionState.h')
-rw-r--r-- | source/gameengine/Physics/common/PHY_IMotionState.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/gameengine/Physics/common/PHY_IMotionState.h b/source/gameengine/Physics/common/PHY_IMotionState.h index ccf7cf74724..61ed87362c0 100644 --- a/source/gameengine/Physics/common/PHY_IMotionState.h +++ b/source/gameengine/Physics/common/PHY_IMotionState.h @@ -37,9 +37,9 @@ #endif /** - PHY_IMotionState is the Interface to explicitly synchronize the world transformation. - Default implementations for mayor graphics libraries like OpenGL and DirectX can be provided. -*/ + * PHY_IMotionState is the Interface to explicitly synchronize the world transformation. + * Default implementations for mayor graphics libraries like OpenGL and DirectX can be provided. + */ class PHY_IMotionState { |