diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-06-25 13:14:37 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-06-25 13:14:37 +0400 |
commit | cc0784c1b9c4d813837dedddd5b2b4c52fe291f0 (patch) | |
tree | c898623170b1576dddeb38f1ef30aa3cc83d6567 /source/gameengine/Physics/common/PHY_IMotionState.h | |
parent | 78196d60d1a4585c613f822040f7dc339b9558b4 (diff) |
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
Diffstat (limited to 'source/gameengine/Physics/common/PHY_IMotionState.h')
-rw-r--r-- | source/gameengine/Physics/common/PHY_IMotionState.h | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/source/gameengine/Physics/common/PHY_IMotionState.h b/source/gameengine/Physics/common/PHY_IMotionState.h index 77c51ebdb79..2eb2a9f39cf 100644 --- a/source/gameengine/Physics/common/PHY_IMotionState.h +++ b/source/gameengine/Physics/common/PHY_IMotionState.h @@ -61,9 +61,7 @@ class PHY_IMotionState #ifdef WITH_CXX_GUARDEDALLOC -public: - void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:PHY_IMotionState"); } - void operator delete( void *mem ) { MEM_freeN(mem); } + MEM_CXX_CLASS_ALLOC_FUNCS("GE:PHY_IMotionState") #endif }; |