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authorMitchell Stokes <mogurijin@gmail.com>2013-02-24 11:09:39 +0400
committerMitchell Stokes <mogurijin@gmail.com>2013-02-24 11:09:39 +0400
commited1d215cea840048cd023d9640c4bcc94db2eaa7 (patch)
tree2c7ae0f5b80672945bbcfe0f72e23f3cbb87e68c /source/gameengine/Physics/common/PHY_IMotionState.h
parent630a31a9004963474200cae355cc58cb06cc9dc9 (diff)
BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems.
Diffstat (limited to 'source/gameengine/Physics/common/PHY_IMotionState.h')
-rw-r--r--source/gameengine/Physics/common/PHY_IMotionState.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Physics/common/PHY_IMotionState.h b/source/gameengine/Physics/common/PHY_IMotionState.h
index 61ed87362c0..be5b2b54907 100644
--- a/source/gameengine/Physics/common/PHY_IMotionState.h
+++ b/source/gameengine/Physics/common/PHY_IMotionState.h
@@ -44,7 +44,7 @@ class PHY_IMotionState
{
public:
- virtual ~PHY_IMotionState();
+ virtual ~PHY_IMotionState(){};
virtual void getWorldPosition(float& posX,float& posY,float& posZ)=0;
virtual void getWorldScaling(float& scaleX,float& scaleY,float& scaleZ)=0;