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author | Mitchell Stokes <mogurijin@gmail.com> | 2013-02-24 11:09:39 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2013-02-24 11:09:39 +0400 |
commit | ed1d215cea840048cd023d9640c4bcc94db2eaa7 (patch) | |
tree | 2c7ae0f5b80672945bbcfe0f72e23f3cbb87e68c /source/gameengine/Physics/common/PHY_IMotionState.h | |
parent | 630a31a9004963474200cae355cc58cb06cc9dc9 (diff) |
BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems.
Diffstat (limited to 'source/gameengine/Physics/common/PHY_IMotionState.h')
-rw-r--r-- | source/gameengine/Physics/common/PHY_IMotionState.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Physics/common/PHY_IMotionState.h b/source/gameengine/Physics/common/PHY_IMotionState.h index 61ed87362c0..be5b2b54907 100644 --- a/source/gameengine/Physics/common/PHY_IMotionState.h +++ b/source/gameengine/Physics/common/PHY_IMotionState.h @@ -44,7 +44,7 @@ class PHY_IMotionState { public: - virtual ~PHY_IMotionState(); + virtual ~PHY_IMotionState(){}; virtual void getWorldPosition(float& posX,float& posY,float& posZ)=0; virtual void getWorldScaling(float& scaleX,float& scaleY,float& scaleZ)=0; |