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author | Thomas Szepe <HG1_public@gmx.net> | 2015-03-22 19:55:43 +0300 |
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committer | Thomas Szepe <HG1_public@gmx.net> | 2015-03-22 19:56:26 +0300 |
commit | 0b4a71b07245d5370a02fae4dbde9195c9c58881 (patch) | |
tree | d87c249ad803b19b9da702d9e8377f2555fa355f /source/gameengine/Physics/common/PHY_IPhysicsController.h | |
parent | 2744ce77dea394026bc524e68c687050bc8e0c28 (diff) |
BGE: Add physics constraints replication
This patch will add a physics constraints replication for group instances
(dupli group).
It also fix crashing when when a group instance is made from a linked
group instance and both are on the active layer.
Initial patch T31443 from moerdn (Martin Sell).
Reviewers: lordloki, sergof, moguri, sybren
Reviewed By: moguri, sybren
Differential Revision: https://developer.blender.org/D658
Diffstat (limited to 'source/gameengine/Physics/common/PHY_IPhysicsController.h')
-rw-r--r-- | source/gameengine/Physics/common/PHY_IPhysicsController.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/gameengine/Physics/common/PHY_IPhysicsController.h b/source/gameengine/Physics/common/PHY_IPhysicsController.h index 1717f8d90cb..68763be4db9 100644 --- a/source/gameengine/Physics/common/PHY_IPhysicsController.h +++ b/source/gameengine/Physics/common/PHY_IPhysicsController.h @@ -32,6 +32,7 @@ #ifndef __PHY_IPHYSICSCONTROLLER_H__ #define __PHY_IPHYSICSCONTROLLER_H__ +#include <vector> #include "PHY_IController.h" class PHY_IMotionState; @@ -135,6 +136,8 @@ class PHY_IPhysicsController : public PHY_IController virtual bool ReinstancePhysicsShape(KX_GameObject *from_gameobj, RAS_MeshObject* from_meshobj) = 0; + /* Method to replicate rigid body joint contraints for group instances. */ + virtual void ReplicateConstraints(KX_GameObject *gameobj, std::vector<KX_GameObject*> constobj) = 0; #ifdef WITH_CXX_GUARDEDALLOC MEM_CXX_CLASS_ALLOC_FUNCS("GE:PHY_IPhysicsController") |