diff options
author | Campbell Barton <ideasman42@gmail.com> | 2018-06-17 18:01:43 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-06-17 18:03:10 +0300 |
commit | 4be752a93cf37700668c604296f37ea08248f13b (patch) | |
tree | 0f838c87eaa6bf289b76f232e6b1571a28a55cba /source/gameengine/Physics/common/PHY_IPhysicsController.h | |
parent | 5513da65b24a3ce77b1709acea841475115f3a7a (diff) |
Cleanup: trailing space in source/gameengine/
Diffstat (limited to 'source/gameengine/Physics/common/PHY_IPhysicsController.h')
-rw-r--r-- | source/gameengine/Physics/common/PHY_IPhysicsController.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/gameengine/Physics/common/PHY_IPhysicsController.h b/source/gameengine/Physics/common/PHY_IPhysicsController.h index 4c6e8c71ef7..195f4ccee4b 100644 --- a/source/gameengine/Physics/common/PHY_IPhysicsController.h +++ b/source/gameengine/Physics/common/PHY_IPhysicsController.h @@ -61,7 +61,7 @@ class PHY_IPhysicsController : public PHY_IController /** * WriteMotionStateToDynamics ynchronizes dynas, kinematic and deformable entities (and do 'late binding') */ - + virtual void WriteMotionStateToDynamics(bool nondynaonly)=0; virtual void WriteDynamicsToMotionState()=0; virtual class PHY_IMotionState* GetMotionState() = 0; @@ -108,7 +108,7 @@ class PHY_IPhysicsController : public PHY_IController virtual MT_Vector3 GetVelocity(const MT_Point3& pos)=0; virtual MT_Vector3 GetLocalInertia()=0; - // dyna's that are rigidbody are free in orientation, dyna's with non-rigidbody are restricted + // dyna's that are rigidbody are free in orientation, dyna's with non-rigidbody are restricted virtual void SetRigidBody(bool rigid)=0; virtual PHY_IPhysicsController* GetReplica() {return 0;} @@ -124,7 +124,7 @@ class PHY_IPhysicsController : public PHY_IController virtual void SetLinVelocityMin(float val) = 0; virtual float GetLinVelocityMax() const=0; virtual void SetLinVelocityMax(float val) = 0; - + virtual void SetAngularVelocityMin(float val) = 0; virtual float GetAngularVelocityMin() const = 0; virtual void SetAngularVelocityMax(float val) = 0; |