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authorErwin Coumans <blender@erwincoumans.com>2008-10-10 09:12:57 +0400
committerErwin Coumans <blender@erwincoumans.com>2008-10-10 09:12:57 +0400
commit0749bf7be70e32b8fd4dd09839bce0267dbe9b29 (patch)
treed72c85ba6eb4c09cdd4dfb950c81a9d847f4239c /source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
parent41ad6f9d0a5923a5f4607417c607d37a10317ee1 (diff)
Fix bug in rigid body constraint buttons drawing, and while we are at it, add 'Collision' button to disable collisions between bodies, linked between constraint.
Diffstat (limited to 'source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h')
-rw-r--r--source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
index 98496fb7f9e..0e9c571924c 100644
--- a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
+++ b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
@@ -129,7 +129,7 @@ class PHY_IPhysicsEnvironment
float pivotX,float pivotY,float pivotZ,
float axis0X,float axis0Y,float axis0Z,
float axis1X=0,float axis1Y=0,float axis1Z=0,
- float axis2X=0,float axis2Y=0,float axis2Z=0
+ float axis2X=0,float axis2Y=0,float axis2Z=0,int flag=0
)=0;
virtual void removeConstraint(int constraintid)=0;
virtual float getAppliedImpulse(int constraintid){ return 0.f;}