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authorErwin Coumans <blender@erwincoumans.com>2006-01-30 23:33:59 +0300
committerErwin Coumans <blender@erwincoumans.com>2006-01-30 23:33:59 +0300
commit18857a6225fba4b2b0d662b904cf04625a56e088 (patch)
tree2b6efca751351db9d2c32847395d3dbba3db56cc /source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
parent8e9222ec217ab98980ffd75cd14387a062b46c9a (diff)
prepared physics/game engine infrastructure for vehicle support.
fixed a python related bug with physics contraints fixed some line-ending problem with blenderbuttons.c makefile/scons/projectfiles need to add source/gameengine/Ketsji/KX_VehicleWrapper.cpp
Diffstat (limited to 'source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h')
-rw-r--r--source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
index 078f84d4de2..6b40b51eba7 100644
--- a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
+++ b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
@@ -29,11 +29,13 @@
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
+
#ifndef _IPHYSICSENVIRONMENT
#define _IPHYSICSENVIRONMENT
#include <vector>
#include "PHY_DynamicTypes.h"
+class PHY_IVehicle;
/**
* Physics Environment takes care of stepping the simulation and is a container for physics entities (rigidbodies,constraints, materials etc.)
@@ -85,6 +87,9 @@ class PHY_IPhysicsEnvironment
float axisX,float axisY,float axisZ)=0;
virtual void removeConstraint(int constraintid)=0;
+ //complex constraint for vehicles
+ virtual PHY_IVehicle* getVehicleConstraint(int constraintId) =0;
+
virtual PHY_IPhysicsController* rayTest(PHY_IPhysicsController* ignoreClient, float fromX,float fromY,float fromZ, float toX,float toY,float toZ,
float& hitX,float& hitY,float& hitZ,float& normalX,float& normalY,float& normalZ)=0;