diff options
author | Erwin Coumans <blender@erwincoumans.com> | 2008-10-10 09:12:57 +0400 |
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committer | Erwin Coumans <blender@erwincoumans.com> | 2008-10-10 09:12:57 +0400 |
commit | 0749bf7be70e32b8fd4dd09839bce0267dbe9b29 (patch) | |
tree | d72c85ba6eb4c09cdd4dfb950c81a9d847f4239c /source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h | |
parent | 41ad6f9d0a5923a5f4607417c607d37a10317ee1 (diff) |
Fix bug in rigid body constraint buttons drawing, and while we are at it, add 'Collision' button to disable collisions between bodies, linked between constraint.
Diffstat (limited to 'source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h')
-rw-r--r-- | source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h index 98496fb7f9e..0e9c571924c 100644 --- a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h +++ b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h @@ -129,7 +129,7 @@ class PHY_IPhysicsEnvironment float pivotX,float pivotY,float pivotZ, float axis0X,float axis0Y,float axis0Z, float axis1X=0,float axis1Y=0,float axis1Z=0, - float axis2X=0,float axis2Y=0,float axis2Z=0 + float axis2X=0,float axis2Y=0,float axis2Z=0,int flag=0 )=0; virtual void removeConstraint(int constraintid)=0; virtual float getAppliedImpulse(int constraintid){ return 0.f;} |