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authorKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-11-06 07:58:10 +0300
committerKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-11-06 07:58:10 +0300
commit38b993f787b1694957f7c9876189f8ef9e346515 (patch)
treecf51058e0dc02eba41d1dd06d7fe3411412a8004 /source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
parentb3395edd2a371de8ee56b3fbdfff4687750acccd (diff)
Speed up the physics engine: hook the SOLID broad phase, so we can either reject the test or request the penetration depth test as necessary. Previously we were doing the penetration depth test, as well as SOLID's intersection test.
Diffstat (limited to 'source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h')
-rw-r--r--source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
index 1eabc4bfd64..0fdac35f514 100644
--- a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
+++ b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
@@ -43,8 +43,10 @@ class PHY_IPhysicsEnvironment
{
public:
virtual ~PHY_IPhysicsEnvironment();
+ virtual void beginFrame() = 0;
+ virtual void endFrame() = 0;
/// Perform an integration step of duration 'timeStep'.
- virtual void proceed(double timeStep)=0;
+ virtual bool proceed(double timeStep)=0;
virtual void setGravity(float x,float y,float z)=0;
virtual int createConstraint(class PHY_IPhysicsController* ctrl,class PHY_IPhysicsController* ctrl2,PHY_ConstraintType type,