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authorErwin Coumans <blender@erwincoumans.com>2006-08-28 10:44:29 +0400
committerErwin Coumans <blender@erwincoumans.com>2006-08-28 10:44:29 +0400
commit6ce5d97c56f2c24502353de6accd1b6ec2a96dd2 (patch)
treecac7c5d890a97780ab5e1b33bfaecfc22e39d3e3 /source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
parent81d7cd967da72b7cc765ec3bfc3f3097237c8c70 (diff)
upgraded Bullet rigidbody physics to latest version 1.9
Diffstat (limited to 'source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h')
-rw-r--r--source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
index fe4370fa725..2f3d8283d10 100644
--- a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
+++ b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
@@ -90,6 +90,7 @@ class PHY_IPhysicsEnvironment
virtual void removeConstraint(int constraintid)=0;
virtual float getAppliedImpulse(int constraintid){ return 0.f;}
+
//complex constraint for vehicles
virtual PHY_IVehicle* getVehicleConstraint(int constraintId) =0;