diff options
author | Erwin Coumans <blender@erwincoumans.com> | 2006-12-16 08:50:38 +0300 |
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committer | Erwin Coumans <blender@erwincoumans.com> | 2006-12-16 08:50:38 +0300 |
commit | 92379ec21f78ba7a7f7354d3039ef300c0bb2cb4 (patch) | |
tree | 3fd43168fe1267d6d654cd5acddf812cda158c64 /source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h | |
parent | 3c9a11f24ed9bd131e049e98e86aaee1bcaeb53a (diff) |
contribution from RCRuiz:
drawing of rigidbody constraint pivots, and allow passing of full constraint frame.
Diffstat (limited to 'source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h')
-rw-r--r-- | source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h index 2716baa0d6d..5e4fd681914 100644 --- a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h +++ b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h @@ -86,7 +86,10 @@ class PHY_IPhysicsEnvironment virtual int createConstraint(class PHY_IPhysicsController* ctrl,class PHY_IPhysicsController* ctrl2,PHY_ConstraintType type, float pivotX,float pivotY,float pivotZ, - float axisX,float axisY,float axisZ)=0; + float axis0X,float axis0Y,float axis0Z, + float axis1X=0,float axis1Y=0,float axis1Z=0, + float axis2X=0,float axis2Y=0,float axis2Z=0 + )=0; virtual void removeConstraint(int constraintid)=0; virtual float getAppliedImpulse(int constraintid){ return 0.f;} |