diff options
author | Campbell Barton <ideasman42@gmail.com> | 2009-08-18 19:37:31 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2009-08-18 19:37:31 +0400 |
commit | 14d33b3c1fd629ca3ebc2f369b38d9d2ebc09e2e (patch) | |
tree | 5304235c3b0bb3f850a0b8e38c96618e9a6cb5aa /source/gameengine/Physics/common/PHY_IVehicle.h | |
parent | 368262461641f23239c1a7bd2e6fa9d5057902e7 (diff) |
BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage.
* off by default.
* new/delete are at the bottom of each class
* python BGE objects have the new/delete in the Py_Header macro.
Diffstat (limited to 'source/gameengine/Physics/common/PHY_IVehicle.h')
-rw-r--r-- | source/gameengine/Physics/common/PHY_IVehicle.h | 11 |
1 files changed, 10 insertions, 1 deletions
diff --git a/source/gameengine/Physics/common/PHY_IVehicle.h b/source/gameengine/Physics/common/PHY_IVehicle.h index 498df0dd840..261bae480f5 100644 --- a/source/gameengine/Physics/common/PHY_IVehicle.h +++ b/source/gameengine/Physics/common/PHY_IVehicle.h @@ -6,10 +6,13 @@ class PHY_IMotionState; #include "PHY_DynamicTypes.h" +#ifdef WITH_CXX_GUARDEDALLOC +#include "MEM_guardedalloc.h" +#endif + class PHY_IVehicle { public: - virtual ~PHY_IVehicle(); virtual void AddWheel( @@ -52,6 +55,12 @@ public: virtual void SetCoordinateSystem(int rightIndex,int upIndex,int forwardIndex) =0; + +#ifdef WITH_CXX_GUARDEDALLOC +public: + void *operator new( unsigned int num_bytes) { return MEM_mallocN(num_bytes, "GE:PHY_IVehicle"); } + void operator delete( void *mem ) { MEM_freeN(mem); } +#endif }; #endif //PHY_IVEHICLE_H |