diff options
author | Erwin Coumans <blender@erwincoumans.com> | 2006-11-21 03:53:40 +0300 |
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committer | Erwin Coumans <blender@erwincoumans.com> | 2006-11-21 03:53:40 +0300 |
commit | 46234f90cee9b3967cb6361661ce47b455cbaa57 (patch) | |
tree | 8f32252f55c29694c1fa619d00a67ea4b4941099 /source/gameengine/Physics/common/PHY_IVehicle.h | |
parent | 4bbbabd04957d6564d43b076e1e144f0bb4da439 (diff) |
Removed old Blender/extern/bullet, and upgraded game engine to use Bullet 2.x
All platforms/build systems: either upgrade to use extern/bullet2, or disable the game engine until the build is fixed.
Diffstat (limited to 'source/gameengine/Physics/common/PHY_IVehicle.h')
-rw-r--r-- | source/gameengine/Physics/common/PHY_IVehicle.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/gameengine/Physics/common/PHY_IVehicle.h b/source/gameengine/Physics/common/PHY_IVehicle.h index d5566ff5bb3..498df0dd840 100644 --- a/source/gameengine/Physics/common/PHY_IVehicle.h +++ b/source/gameengine/Physics/common/PHY_IVehicle.h @@ -50,6 +50,7 @@ public: virtual void SetRollInfluence(float rollInfluence,int wheelIndex) = 0; + virtual void SetCoordinateSystem(int rightIndex,int upIndex,int forwardIndex) =0; }; |