diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-03-18 00:44:58 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-03-18 00:44:58 +0300 |
commit | d52400bfbd2a7e4d09b5a71bc461a554d232af15 (patch) | |
tree | 08815f065fc90aac0ae62ae5f3a89d20e19399e6 /source/gameengine/Physics/common/SConscript | |
parent | 1ac0d54fea831c485e8e27e8bfa887e15beb58de (diff) | |
parent | 28f6d223d079b1e5cb67e3fc22fb7f818deb8dcb (diff) |
2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r18677:19317
Notes:
* Sequence transform strip uses G.scene global, this is commented
out now, should be fixed.
* Etch-a-ton code was most difficult to merge. The files already in
2.5 got merged, but no new files were added. Calls to these files
are commented out with "XXX etch-a-ton". editarmature.c and
transform_snap.c were complex to merge. Martin, please check?
* Game engine compiles and links again here for scons/make/cmake
(player still fails to link).
Diffstat (limited to 'source/gameengine/Physics/common/SConscript')
-rw-r--r-- | source/gameengine/Physics/common/SConscript | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/source/gameengine/Physics/common/SConscript b/source/gameengine/Physics/common/SConscript index aead31fb73e..4d7c808f49b 100644 --- a/source/gameengine/Physics/common/SConscript +++ b/source/gameengine/Physics/common/SConscript @@ -5,4 +5,9 @@ sources = 'PHY_IMotionState.cpp PHY_IPhysicsController.cpp PHY_IPhysicsEnvironme incs = '. ../Dummy #intern/moto/include' -env.BlenderLib ( 'bf_common', Split(sources), Split(incs), [], libtype=['core','player'], priority=[350, 90] ) +cxxflags = [] +if env['OURPLATFORM']=='win32-vc': + cxxflags.append ('/GR') + cxxflags.append ('/O2') + +env.BlenderLib ( 'bf_common', Split(sources), Split(incs), [], libtype=['core','player'], priority=[360, 90], cxx_compileflags = cxxflags ) |