diff options
author | Nathan Letwory <nathan@letworyinteractive.com> | 2009-09-02 03:32:34 +0400 |
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committer | Nathan Letwory <nathan@letworyinteractive.com> | 2009-09-02 03:32:34 +0400 |
commit | 3f5115064aea902b3f6886dc688e7a20d771a212 (patch) | |
tree | 88564aaf6eba91c753059bc54536edd50a177760 /source/gameengine/Physics/common | |
parent | f12f23806280df74f7971cca24800ad8dfe750c1 (diff) |
== SCons ==
* Add BGE_CXXFLAGS so we can get rid of hard-coded BGE compiler settings. This was only done for windows, but now linuxers and osxers should be able to set BGE-specific optimisation too. See the windows default configs for example.
Diffstat (limited to 'source/gameengine/Physics/common')
-rw-r--r-- | source/gameengine/Physics/common/SConscript | 8 |
1 files changed, 1 insertions, 7 deletions
diff --git a/source/gameengine/Physics/common/SConscript b/source/gameengine/Physics/common/SConscript index 447b0ec1bbb..8b373ec830c 100644 --- a/source/gameengine/Physics/common/SConscript +++ b/source/gameengine/Physics/common/SConscript @@ -5,10 +5,4 @@ sources = 'PHY_IMotionState.cpp PHY_IController.cpp PHY_IPhysicsController.cpp P incs = '. ../Dummy #intern/moto/include' -cxxflags = [] -if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'): - cxxflags.append ('/GR') - cxxflags.append ('/O2') - cxxflags.append ('/EHsc') - -env.BlenderLib ( 'bf_common', Split(sources), Split(incs), [], libtype=['core','player'], priority=[360, 90], cxx_compileflags = cxxflags ) +env.BlenderLib ( 'bf_common', Split(sources), Split(incs), [], libtype=['core','player'], priority=[360, 90], cxx_compileflags=env['BGE_CXXFLAGS']) |