diff options
author | Benoit Bolsee <benoit.bolsee@online.be> | 2009-11-16 02:58:56 +0300 |
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committer | Benoit Bolsee <benoit.bolsee@online.be> | 2009-11-16 02:58:56 +0300 |
commit | b45ab480e07931406785c8fc877e7cee849c8998 (patch) | |
tree | 88dbf52d49d1a3c26a5f4683517cfd3d7d7adcbf /source/gameengine/Physics/common | |
parent | 349fa813eaf413cd2f472e545e7ce2cb6b087b1c (diff) |
BGE: dynamic loading patch commited. API and demo files available here: https://projects.blender.org/tracker/?func=detail&aid=19492&group_id=9&atid=127
Diffstat (limited to 'source/gameengine/Physics/common')
-rw-r--r-- | source/gameengine/Physics/common/PHY_IController.h | 7 | ||||
-rw-r--r-- | source/gameengine/Physics/common/PHY_IGraphicController.h | 2 | ||||
-rw-r--r-- | source/gameengine/Physics/common/PHY_IPhysicsController.h | 1 |
3 files changed, 6 insertions, 4 deletions
diff --git a/source/gameengine/Physics/common/PHY_IController.h b/source/gameengine/Physics/common/PHY_IController.h index a053a9679b8..e897de255c1 100644 --- a/source/gameengine/Physics/common/PHY_IController.h +++ b/source/gameengine/Physics/common/PHY_IController.h @@ -31,6 +31,8 @@ #include "PHY_DynamicTypes.h" +class PHY_IPhysicsEnvironment; + #ifdef WITH_CXX_GUARDEDALLOC #include "MEM_guardedalloc.h" #endif @@ -45,8 +47,9 @@ class PHY_IController public: virtual ~PHY_IController(); // clientinfo for raycasts for example - virtual void* getNewClientInfo()=0; - virtual void setNewClientInfo(void* clientinfo)=0; + virtual void* getNewClientInfo()=0; + virtual void setNewClientInfo(void* clientinfo)=0; + virtual void SetPhysicsEnvironment(class PHY_IPhysicsEnvironment *env)=0; #ifdef WITH_CXX_GUARDEDALLOC diff --git a/source/gameengine/Physics/common/PHY_IGraphicController.h b/source/gameengine/Physics/common/PHY_IGraphicController.h index aae971ff42a..eac3de68d4f 100644 --- a/source/gameengine/Physics/common/PHY_IGraphicController.h +++ b/source/gameengine/Physics/common/PHY_IGraphicController.h @@ -32,7 +32,6 @@ #include "PHY_IController.h" - /** PHY_IPhysicsController is the abstract simplified Interface to a physical object. It contains the IMotionState and IDeformableMesh Interfaces. @@ -51,7 +50,6 @@ class PHY_IGraphicController : public PHY_IController virtual PHY_IGraphicController* GetReplica(class PHY_IMotionState* motionstate) {return 0;} - #ifdef WITH_CXX_GUARDEDALLOC void *operator new( unsigned int num_bytes) { return MEM_mallocN(num_bytes, "GE:PHY_IController"); } void operator delete( void *mem ) { MEM_freeN(mem); } diff --git a/source/gameengine/Physics/common/PHY_IPhysicsController.h b/source/gameengine/Physics/common/PHY_IPhysicsController.h index 664e5fddd83..b34f8417e4c 100644 --- a/source/gameengine/Physics/common/PHY_IPhysicsController.h +++ b/source/gameengine/Physics/common/PHY_IPhysicsController.h @@ -32,6 +32,7 @@ #include "PHY_IController.h" class PHY_IMotionState; +class PHY_IPhysicsEnvironment; /** PHY_IPhysicsController is the abstract simplified Interface to a physical object. |