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author | Janne Karhu <jhkarh@gmail.com> | 2010-10-08 17:08:13 +0400 |
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committer | Janne Karhu <jhkarh@gmail.com> | 2010-10-08 17:08:13 +0400 |
commit | 48d2aac250624664cd1db77470af0fc45526f3c9 (patch) | |
tree | b7225ab0b0733073b9d5b8693b6a15477b8e951e /source/gameengine/Physics/common | |
parent | 7006309b3a105dbab8d1d5534d95d53fab5174ef (diff) |
Fix for [#24092] F-Curve Cycle doesn't behave properly at end of Cycles (also: possible problem with how the cycle range is determined)
* Cycle code had difficulties handling the transitions from one cycle iteration to the next one.
* Now the transition frames are handled manually so that:
- cycles before the actual fcurve data respect the first datapoint
- cycles after the fcurve data respect the last datapoint
* Also fixes a bug where the count of "before" cycles was off by one from the given value.
Diffstat (limited to 'source/gameengine/Physics/common')
0 files changed, 0 insertions, 0 deletions