Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorMitchell Stokes <mogurijin@gmail.com>2013-01-30 09:55:17 +0400
committerMitchell Stokes <mogurijin@gmail.com>2013-01-30 09:55:17 +0400
commit9191b783bb2bc1a2d4be2b2cd215735e68353a56 (patch)
tree8440c8b155a69580b358ded134bad49e27bb8eba /source/gameengine/Physics/common
parent26ee2a1f79c3513ca9eaeb6a3a8d855c37088468 (diff)
BGE: Some various changes to make moving the character physics type easier:
* Undoing the previous applyMovement() changes for characters. This was causing bugs for the Motion Actuator. * Creating a Character Motion type for the Motion Actuator with specific controls for characters. This includes moving, rotating and jumping. * Adding a KX_CharacterWrapper.walkDirection to set the character's direction and speed. Note, this also resolves the following bugs: [#33585] "Setting dLoc of motion actuator [0,0,0] via python won't stop object" reported by Manuel Bellersen (urfoex) [#33503] "Character physics type won´t accept more than one motion anymore" reported by Mr Larodos
Diffstat (limited to 'source/gameengine/Physics/common')
-rw-r--r--source/gameengine/Physics/common/PHY_ICharacter.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/gameengine/Physics/common/PHY_ICharacter.h b/source/gameengine/Physics/common/PHY_ICharacter.h
index 63f6c0bd18a..8a599452816 100644
--- a/source/gameengine/Physics/common/PHY_ICharacter.h
+++ b/source/gameengine/Physics/common/PHY_ICharacter.h
@@ -15,6 +15,7 @@
class PHY_ICharacter
{
public:
+ virtual ~PHY_ICharacter(){};
virtual void Jump()= 0;
virtual bool OnGround()= 0;
@@ -27,6 +28,9 @@ public:
virtual int GetJumpCount()= 0;
+ virtual void SetWalkDirection(PHY__Vector3 dir)=0;
+ virtual PHY__Vector3 GetWalkDirection()=0;
+
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("GE:PHY_ICharacter")
#endif