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authorCampbell Barton <ideasman42@gmail.com>2010-10-23 08:05:55 +0400
committerCampbell Barton <ideasman42@gmail.com>2010-10-23 08:05:55 +0400
commitc6976e7351e448b8ab82757b9e1a665162b0960c (patch)
treea057c5455a6970bca5a10515f361fdd54320b508 /source/gameengine/Physics/common
parent54b3508444d8ae62f8af9d5b9a9ace6c44f95903 (diff)
use explicit file paths for CMake rather then globing, This is recommended by cmake devs.
globbing vs explicit is discussed here. http://www.cmake.org/pipermail/cmake/2008-December/025694.html Practical implications are: - developers need to keep CMakeLists.txt files up to date. - Users wont get strange linking errors if they build after a file is added, since CMake detects CMakeLists.txt is modified and automatically reconfigure.
Diffstat (limited to 'source/gameengine/Physics/common')
-rw-r--r--source/gameengine/Physics/common/CMakeLists.txt11
1 files changed, 9 insertions, 2 deletions
diff --git a/source/gameengine/Physics/common/CMakeLists.txt b/source/gameengine/Physics/common/CMakeLists.txt
index 0f8f59f3b78..0389280340f 100644
--- a/source/gameengine/Physics/common/CMakeLists.txt
+++ b/source/gameengine/Physics/common/CMakeLists.txt
@@ -24,12 +24,19 @@
#
# ***** END GPL LICENSE BLOCK *****
-SET(SRC PHY_IMotionState.cpp PHY_IController.cpp PHY_IPhysicsController.cpp PHY_IGraphicController.cpp PHY_IPhysicsEnvironment.cpp PHY_IVehicle.cpp)
-
SET(INC
.
../Dummy
../../../intern/moto/include
)
+SET(SRC
+ PHY_IMotionState.cpp
+ PHY_IController.cpp
+ PHY_IPhysicsController.cpp
+ PHY_IGraphicController.cpp
+ PHY_IPhysicsEnvironment.cpp
+ PHY_IVehicle.cpp
+)
+
BLENDERLIB(bf_common "${SRC}" "${INC}")