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authorCampbell Barton <ideasman42@gmail.com>2010-11-18 14:42:05 +0300
committerCampbell Barton <ideasman42@gmail.com>2010-11-18 14:42:05 +0300
commitda1f288f50238b2205b597f6c421898a97fda061 (patch)
tree6d837a2101e2a7fad093771a9e8e2bc144693ed6 /source/gameengine/Physics/common
parent8d77002ae706be2d88a9f47e3cbd2bfb8e5854ed (diff)
rename libs internal libs for CMake + SCons (used in MSVC project files)
for game engine use "ge_" prefix & make names generally more descriptive.
Diffstat (limited to 'source/gameengine/Physics/common')
-rw-r--r--source/gameengine/Physics/common/CMakeLists.txt2
-rw-r--r--source/gameengine/Physics/common/SConscript2
2 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Physics/common/CMakeLists.txt b/source/gameengine/Physics/common/CMakeLists.txt
index f67de0f77d0..0710ba3e2c6 100644
--- a/source/gameengine/Physics/common/CMakeLists.txt
+++ b/source/gameengine/Physics/common/CMakeLists.txt
@@ -38,4 +38,4 @@ SET(SRC
PHY_IVehicle.cpp
)
-BLENDERLIB(bf_common "${SRC}" "${INC}")
+BLENDERLIB(ge_phys_common "${SRC}" "${INC}")
diff --git a/source/gameengine/Physics/common/SConscript b/source/gameengine/Physics/common/SConscript
index 38bb7a11309..abff3e33121 100644
--- a/source/gameengine/Physics/common/SConscript
+++ b/source/gameengine/Physics/common/SConscript
@@ -11,4 +11,4 @@ if env['WITH_BF_CXX_GUARDEDALLOC']:
defs.append('WITH_CXX_GUARDEDALLOC')
incs += ' #intern/guardedalloc'
-env.BlenderLib ( 'bf_physics_common', Split(sources), Split(incs), defs, libtype=['core','player'], priority=[360,55], cxx_compileflags=env['BGE_CXXFLAGS'])
+env.BlenderLib ( 'ge_phys_common', Split(sources), Split(incs), defs, libtype=['core','player'], priority=[360,55], cxx_compileflags=env['BGE_CXXFLAGS'])