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authorMitchell Stokes <mogurijin@gmail.com>2012-11-10 07:11:18 +0400
committerMitchell Stokes <mogurijin@gmail.com>2012-11-10 07:11:18 +0400
commitf6a110d6ea99b10be72203dee44175624adafa82 (patch)
treec0b8827ad1483beb5b0228ebf9015c59cfac6df6 /source/gameengine/Physics/common
parent489e9cb7881ccf70153b125d34e148b96497ef8d (diff)
BGE: Committing patch [#32697] "New BGE gravity API" by HG1.
This patch adds a gravity attribute to KX_Scene.
Diffstat (limited to 'source/gameengine/Physics/common')
-rw-r--r--source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
index 077d225903c..bfbe570ad0c 100644
--- a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
+++ b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
@@ -143,6 +143,7 @@ class PHY_IPhysicsEnvironment
virtual void setUseEpa(bool epa) {}
virtual void setGravity(float x,float y,float z)=0;
+ virtual void getGravity(PHY__Vector3& grav) = 0;
virtual int createConstraint(class PHY_IPhysicsController* ctrl,class PHY_IPhysicsController* ctrl2,PHY_ConstraintType type,
float pivotX,float pivotY,float pivotZ,