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authorKent Mein <mein@cs.umn.edu>2002-11-25 14:16:17 +0300
committerKent Mein <mein@cs.umn.edu>2002-11-25 14:16:17 +0300
commitb9a19f1ea702446cb176d3f621de331d5c2cc9da (patch)
tree9e2e0d1265ef8a2ad9e7719b1881d653b088cd5c /source/gameengine/Physics/common
parent3f2f1571e5b1839c88f9facfe6834ec19f6e533a (diff)
Did all of the .h's in source
(adding) #ifdef HAVE_CONFIG_H #include <config.h> #endif also the Makefile.in's were from previous patch adding the system depend stuff to configure.ac Kent -- mein@cs.umn.edu
Diffstat (limited to 'source/gameengine/Physics/common')
-rw-r--r--source/gameengine/Physics/common/PHY_DynamicTypes.h4
-rw-r--r--source/gameengine/Physics/common/PHY_IMotionState.h3
-rw-r--r--source/gameengine/Physics/common/PHY_IPhysicsController.h4
-rw-r--r--source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h3
-rw-r--r--source/gameengine/Physics/common/PHY_Pro.h4
5 files changed, 18 insertions, 0 deletions
diff --git a/source/gameengine/Physics/common/PHY_DynamicTypes.h b/source/gameengine/Physics/common/PHY_DynamicTypes.h
index 0b3b25ee8f1..fb7de622cf1 100644
--- a/source/gameengine/Physics/common/PHY_DynamicTypes.h
+++ b/source/gameengine/Physics/common/PHY_DynamicTypes.h
@@ -32,6 +32,10 @@
#ifndef __PHY_DYNAMIC_TYPES
#define __PHY_DYNAMIC_TYPES
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
/// PHY_ScalarType enumerates possible scalar types.
/// See the PHY_IMeshInterface for its use
typedef enum PHY_ScalarType {
diff --git a/source/gameengine/Physics/common/PHY_IMotionState.h b/source/gameengine/Physics/common/PHY_IMotionState.h
index 9a3ac2e6f74..89423670408 100644
--- a/source/gameengine/Physics/common/PHY_IMotionState.h
+++ b/source/gameengine/Physics/common/PHY_IMotionState.h
@@ -32,6 +32,9 @@
#ifndef PHY__MOTIONSTATE_H
#define PHY__MOTIONSTATE_H
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
/**
PHY_IMotionState is the Interface to explicitly synchronize the world transformation.
diff --git a/source/gameengine/Physics/common/PHY_IPhysicsController.h b/source/gameengine/Physics/common/PHY_IPhysicsController.h
index 69dbd6bfa60..1b7d496e6e5 100644
--- a/source/gameengine/Physics/common/PHY_IPhysicsController.h
+++ b/source/gameengine/Physics/common/PHY_IPhysicsController.h
@@ -32,6 +32,10 @@
#ifndef PHY_IPHYSICSCONTROLLER_H
#define PHY_IPHYSICSCONTROLLER_H
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
/**
PHY_IPhysicsController is the abstract simplified Interface to a physical object.
It contains the IMotionState and IDeformableMesh Interfaces.
diff --git a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
index e3876efd1dc..089ccb84b83 100644
--- a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
+++ b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
@@ -35,6 +35,9 @@
#include <vector>
#include "PHY_DynamicTypes.h"
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
/**
* Physics Environment takes care of stepping the simulation and is a container for physics entities (rigidbodies,constraints, materials etc.)
diff --git a/source/gameengine/Physics/common/PHY_Pro.h b/source/gameengine/Physics/common/PHY_Pro.h
index dddd93df7b4..dd0d1dde84a 100644
--- a/source/gameengine/Physics/common/PHY_Pro.h
+++ b/source/gameengine/Physics/common/PHY_Pro.h
@@ -34,6 +34,10 @@
#include <MT_Scalar.h>
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
// Properties of dynamic objects
struct PHY_ShapeProps {
MT_Scalar m_mass; // Total mass