Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorKent Mein <mein@cs.umn.edu>2002-12-27 16:11:01 +0300
committerKent Mein <mein@cs.umn.edu>2002-12-27 16:11:01 +0300
commitf1c4f705a19cc9ae306431be7a970712a40a2d9a (patch)
treea0dac6b28132e480266a7d7c2d5f2c75613ca1a1 /source/gameengine/Physics/common
parentf78de74b202cefa087e9d6d1ac62a6d4f0bcf6eb (diff)
Removed the config.h thing from the .h's in the source dir.
So we should be all set now :) Kent -- mein@cs.umn.edu
Diffstat (limited to 'source/gameengine/Physics/common')
-rw-r--r--source/gameengine/Physics/common/PHY_DynamicTypes.h4
-rw-r--r--source/gameengine/Physics/common/PHY_IMotionState.h4
-rw-r--r--source/gameengine/Physics/common/PHY_IPhysicsController.h4
-rw-r--r--source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h4
-rw-r--r--source/gameengine/Physics/common/PHY_Pro.h4
5 files changed, 0 insertions, 20 deletions
diff --git a/source/gameengine/Physics/common/PHY_DynamicTypes.h b/source/gameengine/Physics/common/PHY_DynamicTypes.h
index fb7de622cf1..0b3b25ee8f1 100644
--- a/source/gameengine/Physics/common/PHY_DynamicTypes.h
+++ b/source/gameengine/Physics/common/PHY_DynamicTypes.h
@@ -32,10 +32,6 @@
#ifndef __PHY_DYNAMIC_TYPES
#define __PHY_DYNAMIC_TYPES
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
/// PHY_ScalarType enumerates possible scalar types.
/// See the PHY_IMeshInterface for its use
typedef enum PHY_ScalarType {
diff --git a/source/gameengine/Physics/common/PHY_IMotionState.h b/source/gameengine/Physics/common/PHY_IMotionState.h
index 89423670408..3dc319e040e 100644
--- a/source/gameengine/Physics/common/PHY_IMotionState.h
+++ b/source/gameengine/Physics/common/PHY_IMotionState.h
@@ -32,10 +32,6 @@
#ifndef PHY__MOTIONSTATE_H
#define PHY__MOTIONSTATE_H
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
/**
PHY_IMotionState is the Interface to explicitly synchronize the world transformation.
Default implementations for mayor graphics libraries like OpenGL and DirectX can be provided.
diff --git a/source/gameengine/Physics/common/PHY_IPhysicsController.h b/source/gameengine/Physics/common/PHY_IPhysicsController.h
index 1b7d496e6e5..69dbd6bfa60 100644
--- a/source/gameengine/Physics/common/PHY_IPhysicsController.h
+++ b/source/gameengine/Physics/common/PHY_IPhysicsController.h
@@ -32,10 +32,6 @@
#ifndef PHY_IPHYSICSCONTROLLER_H
#define PHY_IPHYSICSCONTROLLER_H
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
/**
PHY_IPhysicsController is the abstract simplified Interface to a physical object.
It contains the IMotionState and IDeformableMesh Interfaces.
diff --git a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
index 089ccb84b83..1eabc4bfd64 100644
--- a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
+++ b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
@@ -35,10 +35,6 @@
#include <vector>
#include "PHY_DynamicTypes.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
/**
* Physics Environment takes care of stepping the simulation and is a container for physics entities (rigidbodies,constraints, materials etc.)
* A derived class may be able to 'construct' entities by loading and/or converting
diff --git a/source/gameengine/Physics/common/PHY_Pro.h b/source/gameengine/Physics/common/PHY_Pro.h
index dd0d1dde84a..dddd93df7b4 100644
--- a/source/gameengine/Physics/common/PHY_Pro.h
+++ b/source/gameengine/Physics/common/PHY_Pro.h
@@ -34,10 +34,6 @@
#include <MT_Scalar.h>
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
// Properties of dynamic objects
struct PHY_ShapeProps {
MT_Scalar m_mass; // Total mass