diff options
author | Kent Mein <mein@cs.umn.edu> | 2002-12-27 16:11:01 +0300 |
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committer | Kent Mein <mein@cs.umn.edu> | 2002-12-27 16:11:01 +0300 |
commit | f1c4f705a19cc9ae306431be7a970712a40a2d9a (patch) | |
tree | a0dac6b28132e480266a7d7c2d5f2c75613ca1a1 /source/gameengine/Physics/common | |
parent | f78de74b202cefa087e9d6d1ac62a6d4f0bcf6eb (diff) |
Removed the config.h thing from the .h's in the source dir.
So we should be all set now :)
Kent
--
mein@cs.umn.edu
Diffstat (limited to 'source/gameengine/Physics/common')
5 files changed, 0 insertions, 20 deletions
diff --git a/source/gameengine/Physics/common/PHY_DynamicTypes.h b/source/gameengine/Physics/common/PHY_DynamicTypes.h index fb7de622cf1..0b3b25ee8f1 100644 --- a/source/gameengine/Physics/common/PHY_DynamicTypes.h +++ b/source/gameengine/Physics/common/PHY_DynamicTypes.h @@ -32,10 +32,6 @@ #ifndef __PHY_DYNAMIC_TYPES #define __PHY_DYNAMIC_TYPES -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - /// PHY_ScalarType enumerates possible scalar types. /// See the PHY_IMeshInterface for its use typedef enum PHY_ScalarType { diff --git a/source/gameengine/Physics/common/PHY_IMotionState.h b/source/gameengine/Physics/common/PHY_IMotionState.h index 89423670408..3dc319e040e 100644 --- a/source/gameengine/Physics/common/PHY_IMotionState.h +++ b/source/gameengine/Physics/common/PHY_IMotionState.h @@ -32,10 +32,6 @@ #ifndef PHY__MOTIONSTATE_H #define PHY__MOTIONSTATE_H -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - /** PHY_IMotionState is the Interface to explicitly synchronize the world transformation. Default implementations for mayor graphics libraries like OpenGL and DirectX can be provided. diff --git a/source/gameengine/Physics/common/PHY_IPhysicsController.h b/source/gameengine/Physics/common/PHY_IPhysicsController.h index 1b7d496e6e5..69dbd6bfa60 100644 --- a/source/gameengine/Physics/common/PHY_IPhysicsController.h +++ b/source/gameengine/Physics/common/PHY_IPhysicsController.h @@ -32,10 +32,6 @@ #ifndef PHY_IPHYSICSCONTROLLER_H #define PHY_IPHYSICSCONTROLLER_H -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - /** PHY_IPhysicsController is the abstract simplified Interface to a physical object. It contains the IMotionState and IDeformableMesh Interfaces. diff --git a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h index 089ccb84b83..1eabc4bfd64 100644 --- a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h +++ b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h @@ -35,10 +35,6 @@ #include <vector> #include "PHY_DynamicTypes.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - /** * Physics Environment takes care of stepping the simulation and is a container for physics entities (rigidbodies,constraints, materials etc.) * A derived class may be able to 'construct' entities by loading and/or converting diff --git a/source/gameengine/Physics/common/PHY_Pro.h b/source/gameengine/Physics/common/PHY_Pro.h index dd0d1dde84a..dddd93df7b4 100644 --- a/source/gameengine/Physics/common/PHY_Pro.h +++ b/source/gameengine/Physics/common/PHY_Pro.h @@ -34,10 +34,6 @@ #include <MT_Scalar.h> -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - // Properties of dynamic objects struct PHY_ShapeProps { MT_Scalar m_mass; // Total mass |