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authorCampbell Barton <ideasman42@gmail.com>2012-09-16 08:58:18 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-09-16 08:58:18 +0400
commit2fb82920059257fd7ac8e33bfe53de13e7ed53bd (patch)
treecb8de3a839cb9878d0869d4e436a235346109c16 /source/gameengine/Physics/common
parentc2a1dcf6218cbd56126a5deb1aeaf212d67e54cb (diff)
style cleanup
Diffstat (limited to 'source/gameengine/Physics/common')
-rw-r--r--source/gameengine/Physics/common/PHY_DynamicTypes.h12
-rw-r--r--source/gameengine/Physics/common/PHY_IController.h2
-rw-r--r--source/gameengine/Physics/common/PHY_IMotionState.h2
-rw-r--r--source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h2
4 files changed, 9 insertions, 9 deletions
diff --git a/source/gameengine/Physics/common/PHY_DynamicTypes.h b/source/gameengine/Physics/common/PHY_DynamicTypes.h
index 69bbc7745e0..6994706ce2d 100644
--- a/source/gameengine/Physics/common/PHY_DynamicTypes.h
+++ b/source/gameengine/Physics/common/PHY_DynamicTypes.h
@@ -32,11 +32,11 @@ struct PHY__Vector2
operator const float* () const
{
return &m_vec[0];
- }
+ }
operator float* ()
{
return &m_vec[0];
- }
+ }
};
struct PHY__Vector3
@@ -46,11 +46,11 @@ struct PHY__Vector3
operator const float* () const
{
return &m_vec[0];
- }
+ }
operator float* ()
{
return &m_vec[0];
- }
+ }
};
struct PHY__Vector4
@@ -75,11 +75,11 @@ struct PHY__Vector4
operator const float* () const
{
return &m_vec[0];
- }
+ }
operator float* ()
{
return &m_vec[0];
- }
+ }
};
//typedef float PHY__Vector3[4];
diff --git a/source/gameengine/Physics/common/PHY_IController.h b/source/gameengine/Physics/common/PHY_IController.h
index 239ac3366e1..729abd8ec04 100644
--- a/source/gameengine/Physics/common/PHY_IController.h
+++ b/source/gameengine/Physics/common/PHY_IController.h
@@ -45,7 +45,7 @@ class PHY_IPhysicsEnvironment;
controlled by the physics engine. This includes the physics objects
and the graphics object for view frustrum and occlusion culling.
*/
-class PHY_IController
+class PHY_IController
{
public:
virtual ~PHY_IController();
diff --git a/source/gameengine/Physics/common/PHY_IMotionState.h b/source/gameengine/Physics/common/PHY_IMotionState.h
index 2eb2a9f39cf..72ff37468ee 100644
--- a/source/gameengine/Physics/common/PHY_IMotionState.h
+++ b/source/gameengine/Physics/common/PHY_IMotionState.h
@@ -43,7 +43,7 @@
class PHY_IMotionState
{
- public:
+ public:
virtual ~PHY_IMotionState();
virtual void getWorldPosition(float& posX,float& posY,float& posZ)=0;
diff --git a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
index 30d63e6695d..3f8699d25d2 100644
--- a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
+++ b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
@@ -48,7 +48,7 @@ class PHY_IPhysicsController;
*/
struct PHY_RayCastResult
{
- PHY_IPhysicsController* m_controller;
+ PHY_IPhysicsController* m_controller;
PHY__Vector3 m_hitPoint;
PHY__Vector3 m_hitNormal;
const RAS_MeshObject* m_meshObject; // !=NULL for mesh object (only for Bullet controllers)