diff options
author | Nathan Letwory <nathan@letworyinteractive.com> | 2006-02-04 17:15:10 +0300 |
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committer | Nathan Letwory <nathan@letworyinteractive.com> | 2006-02-04 17:15:10 +0300 |
commit | 3bb82a27fc61b787ab83145f9a7962c14e7ca769 (patch) | |
tree | b1d432db0f2836f4117a71e341bc4fef34d62a5a /source/gameengine/Physics/common | |
parent | 1db5c237165ac090af925d9cf8440fc953e4ee06 (diff) |
== SCons ==
* This commit is all of the rewrite work done on the SCons system. For
documentation see doc/blender-scons.txt and doc/blender-scons-dev.txt.
Also http://mediawiki.blender.org/index.php/BlenderDev/SconsRefactoring
contains valuable information, along with what still needs to be done.
- linux, os x and windows compile now.
- files are compiled to BF_INSTALLDIR (see config/(platform)-config.py)
- NOTE: Jean-Luc P will commit sometime during the weekend proper
appit() for OS X. For now, copy the resulting binary to an
existing .app bundle.
- features:
- cleaner structure for better maintenance
- cleaner output during compile
- better handling of build options
- general overall speed increase
- see the wiki for more info
Cygwin, FreeBSD and Solaris systems still need work. For these systems:
1) copy a config/(platform)-config.py to ie. config/cygwin-config.py
2) set the proper defaults for your platform
3) mail me at jesterking at letwory dot net with you configuration. if
you need any modifications to the system, do send a patch, too.
I'll be giving first-aid today and tomorrow, after that it'll be all
regular development work :)
/Nathan
Diffstat (limited to 'source/gameengine/Physics/common')
-rwxr-xr-x | source/gameengine/Physics/common/SConscript | 16 |
1 files changed, 4 insertions, 12 deletions
diff --git a/source/gameengine/Physics/common/SConscript b/source/gameengine/Physics/common/SConscript index fbde29861e6..b6cb78742ab 100755 --- a/source/gameengine/Physics/common/SConscript +++ b/source/gameengine/Physics/common/SConscript @@ -1,16 +1,8 @@ #!/usr/bin/python -Import ('user_options_dict') -Import ('library_env') +Import ('env') -phy_physics_env = library_env.Copy () +sources = 'PHY_IMotionState.cpp PHY_IPhysicsController.cpp PHY_IPhysicsEnvironment.cpp' -source_files = ['PHY_IMotionState.cpp', - 'PHY_IPhysicsController.cpp', - 'PHY_IPhysicsEnvironment.cpp'] +incs = '. ../Dummy #intern/moto/include' -phy_physics_env.Append (CPPPATH = ['.', - '../Dummy', - '#intern/moto/include' - ]) - -phy_physics_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/PHY_Physics', source=source_files) +env.BlenderLib ( 'PHY_Physics', Split(sources), Split(incs), [], libtype=['game', 'game2'], priority=[20, 35] ) |