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author | Thomas Szepe <HG1_public@gmx.net> | 2015-10-11 19:28:43 +0300 |
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committer | Thomas Szepe <HG1_public@gmx.net> | 2015-10-11 19:28:43 +0300 |
commit | 3dd83b533a032fe4e5e39a275e7f2fcff2beaf15 (patch) | |
tree | 279d9ffbd0b8ab0a1c2d723621b119c229fff66b /source/gameengine/Physics/common | |
parent | 88005475db5a774edfc3c408b553b04379dbd147 (diff) |
BGE: Adding a Max Jumps value to the character physic window
Actually we only have a Python API that allows to change the max jumps value.
The patch also allows non programmers to change the maximum numbers of jumps.
Reviewers: panzergame, sybren, campbellbarton, lordloki, moguri, agoose77
Reviewed By: lordloki, moguri
Projects: #game_engine
Differential Revision: https://developer.blender.org/D1302
Diffstat (limited to 'source/gameengine/Physics/common')
-rw-r--r-- | source/gameengine/Physics/common/PHY_Pro.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/gameengine/Physics/common/PHY_Pro.h b/source/gameengine/Physics/common/PHY_Pro.h index c9b91b06a3c..bfe574e73cb 100644 --- a/source/gameengine/Physics/common/PHY_Pro.h +++ b/source/gameengine/Physics/common/PHY_Pro.h @@ -51,6 +51,7 @@ struct PHY_ShapeProps { MT_Scalar m_step_height; // Max height of climbable steps (Character) MT_Scalar m_jump_speed; // Velocity of jumps (Character) MT_Scalar m_fall_speed; // Max velocity of falling (Character) + unsigned char m_max_jumps; // Max ammount of jumps (Character) }; |