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authorThomas Szepe <HG1_public@gmx.net>2015-10-11 16:41:40 +0300
committerThomas Szepe <HG1_public@gmx.net>2015-10-11 16:41:40 +0300
commit83721682bb12a5b3c277e832241e0752fdb2df2e (patch)
treed3c4b1d6dc4e9a22e98a68dfd2427acc6da41156 /source/gameengine/Physics/common
parent5295202c2ca3ae6a57a0af0ddbd637c220760826 (diff)
BGE: Change character jumping to char
* Change the character jumping variables and methods from int to char. * Limit the maxJumps integer value from 0 to 255. * Allow to set the minimum jump amount to 0. Reviewers: panzergame, lordloki, moguri Reviewed By: lordloki, moguri Subscribers: agoose77 Projects: #game_engine Differential Revision: https://developer.blender.org/D1305
Diffstat (limited to 'source/gameengine/Physics/common')
-rw-r--r--source/gameengine/Physics/common/PHY_ICharacter.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/gameengine/Physics/common/PHY_ICharacter.h b/source/gameengine/Physics/common/PHY_ICharacter.h
index a3d3000a143..81c567ef08a 100644
--- a/source/gameengine/Physics/common/PHY_ICharacter.h
+++ b/source/gameengine/Physics/common/PHY_ICharacter.h
@@ -23,10 +23,10 @@ public:
virtual float GetGravity()= 0;
virtual void SetGravity(float gravity)= 0;
- virtual int GetMaxJumps()= 0;
- virtual void SetMaxJumps(int maxJumps)= 0;
+ virtual unsigned char GetMaxJumps() = 0;
+ virtual void SetMaxJumps(unsigned char maxJumps) = 0;
- virtual int GetJumpCount()= 0;
+ virtual unsigned char GetJumpCount() = 0;
virtual void SetWalkDirection(const class MT_Vector3& dir)=0;
virtual MT_Vector3 GetWalkDirection()=0;