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authorPorteries Tristan <republicthunderbolt9@gmail.com>2015-03-27 07:52:28 +0300
committerJorge Bernal <jbernalmartinez@gmail.com>2015-03-27 08:11:23 +0300
commita12b2ec66dbadd3ff06883d80509773139a40262 (patch)
tree88e6662ccac50a86340bded3a9fd15c49e5ef515 /source/gameengine/Physics/common
parentc8f95cbb604ce833b759b134b36dd7ea42d69d76 (diff)
BGE: New isDynamicSuspended python attribute
This is a new KX_GameObject attribute that it increments the possibilities of optimization during the game Additionally the unused m_bSuspendDynamics variable is removed. Reviewers: moguri, agoose77, lordloki Reviewed By: agoose77, lordloki Subscribers: agoose77, lordloki Differential Revision: https://developer.blender.org/D1091
Diffstat (limited to 'source/gameengine/Physics/common')
-rw-r--r--source/gameengine/Physics/common/PHY_IPhysicsController.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/gameengine/Physics/common/PHY_IPhysicsController.h b/source/gameengine/Physics/common/PHY_IPhysicsController.h
index 68763be4db9..b6cd480e655 100644
--- a/source/gameengine/Physics/common/PHY_IPhysicsController.h
+++ b/source/gameengine/Physics/common/PHY_IPhysicsController.h
@@ -133,6 +133,7 @@ class PHY_IPhysicsController : public PHY_IController
virtual bool IsDynamic() = 0;
virtual bool IsCompound() = 0;
+ virtual bool IsSuspended() const = 0;
virtual bool ReinstancePhysicsShape(KX_GameObject *from_gameobj, RAS_MeshObject* from_meshobj) = 0;