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authorCampbell Barton <ideasman42@gmail.com>2010-11-29 07:35:56 +0300
committerCampbell Barton <ideasman42@gmail.com>2010-11-29 07:35:56 +0300
commite8397e6193452f6e93a19c5aa31d5effaff54f25 (patch)
treec4adb230624abb1c92b31482605e1927e819e6d2 /source/gameengine/Physics/common
parent4c82be95fdaa4bef2f186b12ac28f58fa9a40564 (diff)
include headers in cmake source, added a script to check for consistency, reporting missing headers & C files.
this is important so IDE's using CMake integration always get blender headers. - QtCreator & MSVC for eg, probably others too.
Diffstat (limited to 'source/gameengine/Physics/common')
-rw-r--r--source/gameengine/Physics/common/CMakeLists.txt9
1 files changed, 9 insertions, 0 deletions
diff --git a/source/gameengine/Physics/common/CMakeLists.txt b/source/gameengine/Physics/common/CMakeLists.txt
index 0710ba3e2c6..aacb497674d 100644
--- a/source/gameengine/Physics/common/CMakeLists.txt
+++ b/source/gameengine/Physics/common/CMakeLists.txt
@@ -36,6 +36,15 @@ SET(SRC
PHY_IGraphicController.cpp
PHY_IPhysicsEnvironment.cpp
PHY_IVehicle.cpp
+
+ PHY_DynamicTypes.h
+ PHY_IController.h
+ PHY_IGraphicController.h
+ PHY_IMotionState.h
+ PHY_IPhysicsController.h
+ PHY_IPhysicsEnvironment.h
+ PHY_IVehicle.h
+ PHY_Pro.h
)
BLENDERLIB(ge_phys_common "${SRC}" "${INC}")