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authorCampbell Barton <ideasman42@gmail.com>2012-03-01 16:20:18 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-03-01 16:20:18 +0400
commitea13ec1699bcf59960daa57fd2cd9d24e195a71b (patch)
tree8f3b48f2b535426b425388181ed0b9a598ca2d06 /source/gameengine/Physics/common
parent6a36b6249b8dc5bd0f60572fdbc2e42e79c14981 (diff)
Spelling Cleanup
Diffstat (limited to 'source/gameengine/Physics/common')
-rw-r--r--source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
index f64f55b6592..a2597f917e3 100644
--- a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
+++ b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
@@ -129,7 +129,7 @@ class PHY_IPhysicsEnvironment
virtual void setContactBreakingTreshold(float contactBreakingTreshold) {}
///continuous collision detection mode, very experimental for Bullet
virtual void setCcdMode(int ccdMode) {}
- ///successive overrelaxation constant, in case PSOR is used, values in between 1 and 2 guarantee converging behaviour
+ ///successive overrelaxation constant, in case PSOR is used, values in between 1 and 2 guarantee converging behavior
virtual void setSolverSorConstant(float sor) {}
///setSolverType, internal setting, chooses solvertype, PSOR, Dantzig, impulse based, penalty based
virtual void setSolverType(int solverType) {}