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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-06-09 00:08:19 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-06-09 00:08:19 +0400
commitc8b4cf92067ffeb625aa39003baf5d8f7c3f0025 (patch)
treec6c50dbc3d90a65fca6c1ca56a93e4a57cf7e154 /source/gameengine/Physics/common
parente93db433a086a3e739c0f4026cd500f0b595b0f1 (diff)
parentd76a6f5231c015c35123d22e1f5c3ffcdfbf9bbd (diff)
2.50:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19820:HEAD Notes: * Game and sequencer RNA, and sequencer header are now out of date a bit after changes in trunk. * I didn't know how to port these bugfixes, most likely they are not needed anymore. * Fix "duplicate strip" always increase the user count for ipo. * IPO pinning on sequencer strips was lost during Undo.
Diffstat (limited to 'source/gameengine/Physics/common')
-rw-r--r--source/gameengine/Physics/common/PHY_IGraphicController.h3
-rw-r--r--source/gameengine/Physics/common/PHY_IMotionState.h2
-rw-r--r--source/gameengine/Physics/common/PHY_IPhysicsController.h3
-rw-r--r--source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h7
4 files changed, 11 insertions, 4 deletions
diff --git a/source/gameengine/Physics/common/PHY_IGraphicController.h b/source/gameengine/Physics/common/PHY_IGraphicController.h
index 36b8a978e87..470d42cb84a 100644
--- a/source/gameengine/Physics/common/PHY_IGraphicController.h
+++ b/source/gameengine/Physics/common/PHY_IGraphicController.h
@@ -47,6 +47,9 @@ class PHY_IGraphicController : public PHY_IController
SynchronizeMotionStates ynchronizes dynas, kinematic and deformable entities (and do 'late binding')
*/
virtual bool SetGraphicTransform()=0;
+ virtual void Activate(bool active=true)=0;
+ virtual void setLocalAabb(const PHY__Vector3& aabbMin,const PHY__Vector3& aabbMax)=0;
+ virtual void setLocalAabb(const float* aabbMin,const float* aabbMax)=0;
virtual PHY_IGraphicController* GetReplica(class PHY_IMotionState* motionstate) {return 0;}
diff --git a/source/gameengine/Physics/common/PHY_IMotionState.h b/source/gameengine/Physics/common/PHY_IMotionState.h
index 64bb810ee7c..f7bcbd4f2d0 100644
--- a/source/gameengine/Physics/common/PHY_IMotionState.h
+++ b/source/gameengine/Physics/common/PHY_IMotionState.h
@@ -45,10 +45,12 @@ class PHY_IMotionState
virtual void getWorldOrientation(float& quatIma0,float& quatIma1,float& quatIma2,float& quatReal)=0;
// ori = array 12 floats, [0..3] = first column + 0, [4..7] = second colum, [8..11] = third column
virtual void getWorldOrientation(float* ori)=0;
+ virtual void setWorldOrientation(const float* ori)=0;
virtual void setWorldPosition(float posX,float posY,float posZ)=0;
virtual void setWorldOrientation(float quatIma0,float quatIma1,float quatIma2,float quatReal)=0;
+
virtual void calculateWorldTransformations()=0;
};
diff --git a/source/gameengine/Physics/common/PHY_IPhysicsController.h b/source/gameengine/Physics/common/PHY_IPhysicsController.h
index 770426b48db..d7b8cb0b54f 100644
--- a/source/gameengine/Physics/common/PHY_IPhysicsController.h
+++ b/source/gameengine/Physics/common/PHY_IPhysicsController.h
@@ -31,7 +31,7 @@
#include "PHY_IController.h"
-
+class PHY_IMotionState;
/**
PHY_IPhysicsController is the abstract simplified Interface to a physical object.
@@ -53,6 +53,7 @@ class PHY_IPhysicsController : public PHY_IController
virtual void WriteMotionStateToDynamics(bool nondynaonly)=0;
virtual void WriteDynamicsToMotionState()=0;
+ virtual class PHY_IMotionState* GetMotionState() = 0;
// controller replication
virtual void PostProcessReplica(class PHY_IMotionState* motionstate,class PHY_IPhysicsController* parentctrl)=0;
diff --git a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
index 9a4500c3214..c76e9d175ce 100644
--- a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
+++ b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
@@ -89,7 +89,7 @@ class PHY_IPhysicsEnvironment
virtual void beginFrame() = 0;
virtual void endFrame() = 0;
/// Perform an integration step of duration 'timeStep'.
- virtual bool proceedDeltaTime(double curTime,float timeStep)=0;
+ virtual bool proceedDeltaTime(double curTime,float timeStep,float interval)=0;
///draw debug lines (make sure to call this during the render phase, otherwise lines are not drawn properly)
virtual void debugDrawWorld(){}
virtual void setFixedTimeStep(bool useFixedTimeStep,float fixedTimeStep)=0;
@@ -152,13 +152,14 @@ class PHY_IPhysicsEnvironment
virtual void addSensor(PHY_IPhysicsController* ctrl)=0;
virtual void removeSensor(PHY_IPhysicsController* ctrl)=0;
virtual void addTouchCallback(int response_class, PHY_ResponseCallback callback, void *user)=0;
- virtual void requestCollisionCallback(PHY_IPhysicsController* ctrl)=0;
- virtual void removeCollisionCallback(PHY_IPhysicsController* ctrl)=0;
+ virtual bool requestCollisionCallback(PHY_IPhysicsController* ctrl)=0;
+ virtual bool removeCollisionCallback(PHY_IPhysicsController* ctrl)=0;
//These two methods are *solely* used to create controllers for sensor! Don't use for anything else
virtual PHY_IPhysicsController* CreateSphereController(float radius,const PHY__Vector3& position) =0;
virtual PHY_IPhysicsController* CreateConeController(float coneradius,float coneheight)=0;
virtual void setConstraintParam(int constraintId,int param,float value,float value1) = 0;
+ virtual float getConstraintParam(int constraintId,int param) = 0;
};
#endif //_IPHYSICSENVIRONMENT