diff options
author | Kent Mein <mein@cs.umn.edu> | 2002-11-25 14:16:17 +0300 |
---|---|---|
committer | Kent Mein <mein@cs.umn.edu> | 2002-11-25 14:16:17 +0300 |
commit | b9a19f1ea702446cb176d3f621de331d5c2cc9da (patch) | |
tree | 9e2e0d1265ef8a2ad9e7719b1881d653b088cd5c /source/gameengine/Physics/common | |
parent | 3f2f1571e5b1839c88f9facfe6834ec19f6e533a (diff) |
Did all of the .h's in source
(adding)
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
also the Makefile.in's were from previous patch adding
the system depend stuff to configure.ac
Kent
--
mein@cs.umn.edu
Diffstat (limited to 'source/gameengine/Physics/common')
5 files changed, 18 insertions, 0 deletions
diff --git a/source/gameengine/Physics/common/PHY_DynamicTypes.h b/source/gameengine/Physics/common/PHY_DynamicTypes.h index 0b3b25ee8f1..fb7de622cf1 100644 --- a/source/gameengine/Physics/common/PHY_DynamicTypes.h +++ b/source/gameengine/Physics/common/PHY_DynamicTypes.h @@ -32,6 +32,10 @@ #ifndef __PHY_DYNAMIC_TYPES #define __PHY_DYNAMIC_TYPES +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + /// PHY_ScalarType enumerates possible scalar types. /// See the PHY_IMeshInterface for its use typedef enum PHY_ScalarType { diff --git a/source/gameengine/Physics/common/PHY_IMotionState.h b/source/gameengine/Physics/common/PHY_IMotionState.h index 9a3ac2e6f74..89423670408 100644 --- a/source/gameengine/Physics/common/PHY_IMotionState.h +++ b/source/gameengine/Physics/common/PHY_IMotionState.h @@ -32,6 +32,9 @@ #ifndef PHY__MOTIONSTATE_H #define PHY__MOTIONSTATE_H +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif /** PHY_IMotionState is the Interface to explicitly synchronize the world transformation. diff --git a/source/gameengine/Physics/common/PHY_IPhysicsController.h b/source/gameengine/Physics/common/PHY_IPhysicsController.h index 69dbd6bfa60..1b7d496e6e5 100644 --- a/source/gameengine/Physics/common/PHY_IPhysicsController.h +++ b/source/gameengine/Physics/common/PHY_IPhysicsController.h @@ -32,6 +32,10 @@ #ifndef PHY_IPHYSICSCONTROLLER_H #define PHY_IPHYSICSCONTROLLER_H +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + /** PHY_IPhysicsController is the abstract simplified Interface to a physical object. It contains the IMotionState and IDeformableMesh Interfaces. diff --git a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h index e3876efd1dc..089ccb84b83 100644 --- a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h +++ b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h @@ -35,6 +35,9 @@ #include <vector> #include "PHY_DynamicTypes.h" +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif /** * Physics Environment takes care of stepping the simulation and is a container for physics entities (rigidbodies,constraints, materials etc.) diff --git a/source/gameengine/Physics/common/PHY_Pro.h b/source/gameengine/Physics/common/PHY_Pro.h index dddd93df7b4..dd0d1dde84a 100644 --- a/source/gameengine/Physics/common/PHY_Pro.h +++ b/source/gameengine/Physics/common/PHY_Pro.h @@ -34,6 +34,10 @@ #include <MT_Scalar.h> +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + // Properties of dynamic objects struct PHY_ShapeProps { MT_Scalar m_mass; // Total mass |