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authorKent Mein <mein@cs.umn.edu>2002-11-25 18:29:57 +0300
committerKent Mein <mein@cs.umn.edu>2002-11-25 18:29:57 +0300
commit209a2ede2cdeade0d543969e7b2ff62fee84b43e (patch)
tree28484297290b14033587b3704535db4a0bb06c71 /source/gameengine/Physics
parentd0e346d544cd3abb0007a68137b31923020f7aeb (diff)
Last of the config.h mods...
#ifdef HAVE_CONFIG_H #include <config.h> #endif added to these files. Kent -- mein@cs.umn.edu
Diffstat (limited to 'source/gameengine/Physics')
-rw-r--r--source/gameengine/Physics/BlOde/OdePhysicsController.cpp4
-rw-r--r--source/gameengine/Physics/BlOde/OdePhysicsEnvironment.cpp3
-rw-r--r--source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.cpp4
-rw-r--r--source/gameengine/Physics/Sumo/Fuzzics/sample/particle.cpp4
-rw-r--r--source/gameengine/Physics/Sumo/Fuzzics/sample/particle0.cpp4
-rw-r--r--source/gameengine/Physics/Sumo/Fuzzics/src/SM_FhObject.cpp4
-rw-r--r--source/gameengine/Physics/Sumo/Fuzzics/src/SM_Object.cpp4
-rw-r--r--source/gameengine/Physics/Sumo/Fuzzics/src/SM_Scene.cpp4
-rw-r--r--source/gameengine/Physics/Sumo/SumoPhysicsController.cpp3
-rw-r--r--source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.cpp3
-rw-r--r--source/gameengine/Physics/common/PHY_IMotionState.cpp4
-rw-r--r--source/gameengine/Physics/common/PHY_IPhysicsController.cpp3
-rw-r--r--source/gameengine/Physics/common/PHY_IPhysicsEnvironment.cpp4
13 files changed, 47 insertions, 1 deletions
diff --git a/source/gameengine/Physics/BlOde/OdePhysicsController.cpp b/source/gameengine/Physics/BlOde/OdePhysicsController.cpp
index db869aca58e..6493caca25b 100644
--- a/source/gameengine/Physics/BlOde/OdePhysicsController.cpp
+++ b/source/gameengine/Physics/BlOde/OdePhysicsController.cpp
@@ -24,6 +24,10 @@
#include <ode/ode.h>
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
///////////////////////////////////////////////////////////////////////////
//
// general to-do list for ODE physics. This is maintained in doxygen format.
diff --git a/source/gameengine/Physics/BlOde/OdePhysicsEnvironment.cpp b/source/gameengine/Physics/BlOde/OdePhysicsEnvironment.cpp
index 8023b791be0..5b6942c4fbb 100644
--- a/source/gameengine/Physics/BlOde/OdePhysicsEnvironment.cpp
+++ b/source/gameengine/Physics/BlOde/OdePhysicsEnvironment.cpp
@@ -29,6 +29,9 @@
#include <../ode/src/joint.h>
#include <ode/odemath.h>
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
ODEPhysicsEnvironment::ODEPhysicsEnvironment()
{
diff --git a/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.cpp b/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.cpp
index bc88ae7012d..bfb24f5fec1 100644
--- a/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.cpp
+++ b/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.cpp
@@ -32,7 +32,9 @@
#include "DummyPhysicsEnvironment.h"
#include "PHY_IMotionState.h"
-
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
DummyPhysicsEnvironment::DummyPhysicsEnvironment()
{
diff --git a/source/gameengine/Physics/Sumo/Fuzzics/sample/particle.cpp b/source/gameengine/Physics/Sumo/Fuzzics/sample/particle.cpp
index e8e78d89a4e..53b9ae684f3 100644
--- a/source/gameengine/Physics/Sumo/Fuzzics/sample/particle.cpp
+++ b/source/gameengine/Physics/Sumo/Fuzzics/sample/particle.cpp
@@ -19,6 +19,10 @@
#include "solid.h"
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
const MT_Scalar bowl_curv = 0.10;
const MT_Scalar timeStep = 0.02;
const MT_Scalar ground_margin = 0.0;
diff --git a/source/gameengine/Physics/Sumo/Fuzzics/sample/particle0.cpp b/source/gameengine/Physics/Sumo/Fuzzics/sample/particle0.cpp
index 1c03621f530..cdf0a2d8f64 100644
--- a/source/gameengine/Physics/Sumo/Fuzzics/sample/particle0.cpp
+++ b/source/gameengine/Physics/Sumo/Fuzzics/sample/particle0.cpp
@@ -18,6 +18,10 @@
#include "solid.h"
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
const MT_Scalar bowl_curv = 0.10;
const MT_Scalar timeStep = 0.04;
const MT_Scalar ground_margin = 0.0;
diff --git a/source/gameengine/Physics/Sumo/Fuzzics/src/SM_FhObject.cpp b/source/gameengine/Physics/Sumo/Fuzzics/src/SM_FhObject.cpp
index f8be49aa126..0ba5fd673ca 100644
--- a/source/gameengine/Physics/Sumo/Fuzzics/src/SM_FhObject.cpp
+++ b/source/gameengine/Physics/Sumo/Fuzzics/src/SM_FhObject.cpp
@@ -1,6 +1,10 @@
#include "SM_FhObject.h"
#include "MT_MinMax.h"
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
void SM_FhObject::ray_hit(void *client_data,
void *client_object1,
void *client_object2,
diff --git a/source/gameengine/Physics/Sumo/Fuzzics/src/SM_Object.cpp b/source/gameengine/Physics/Sumo/Fuzzics/src/SM_Object.cpp
index d6717ca342e..51673b92ffb 100644
--- a/source/gameengine/Physics/Sumo/Fuzzics/src/SM_Object.cpp
+++ b/source/gameengine/Physics/Sumo/Fuzzics/src/SM_Object.cpp
@@ -4,6 +4,10 @@
* The basic physics object.
*/
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
#ifdef WIN32
// This warning tells us about truncation of __long__ stl-generated names.
// It can occasionally cause DevStudio to have internal compiler warnings.
diff --git a/source/gameengine/Physics/Sumo/Fuzzics/src/SM_Scene.cpp b/source/gameengine/Physics/Sumo/Fuzzics/src/SM_Scene.cpp
index e3eb7e5c5ea..424796ea71e 100644
--- a/source/gameengine/Physics/Sumo/Fuzzics/src/SM_Scene.cpp
+++ b/source/gameengine/Physics/Sumo/Fuzzics/src/SM_Scene.cpp
@@ -4,6 +4,10 @@
* The physics scene.
*/
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
#ifdef WIN32
#pragma warning(disable : 4786) // shut off 255 char limit debug template warning
#endif
diff --git a/source/gameengine/Physics/Sumo/SumoPhysicsController.cpp b/source/gameengine/Physics/Sumo/SumoPhysicsController.cpp
index 2b2c5b81856..d89e43cd04b 100644
--- a/source/gameengine/Physics/Sumo/SumoPhysicsController.cpp
+++ b/source/gameengine/Physics/Sumo/SumoPhysicsController.cpp
@@ -35,6 +35,9 @@
#include "SM_Object.h"
#include "MT_Quaternion.h"
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
SumoPhysicsController::SumoPhysicsController(
class SM_Scene* sumoScene,
diff --git a/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.cpp b/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.cpp
index 05b88fcb06b..ea18666a72d 100644
--- a/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.cpp
+++ b/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.cpp
@@ -34,6 +34,9 @@
#include "SumoPhysicsController.h"
#include "SM_Scene.h"
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
const MT_Scalar UpperBoundForFuzzicsIntegrator = 0.01;
// At least 100Hz (isn't this CPU hungry ?)
diff --git a/source/gameengine/Physics/common/PHY_IMotionState.cpp b/source/gameengine/Physics/common/PHY_IMotionState.cpp
index 106f453424d..355f1910dc1 100644
--- a/source/gameengine/Physics/common/PHY_IMotionState.cpp
+++ b/source/gameengine/Physics/common/PHY_IMotionState.cpp
@@ -31,6 +31,10 @@
*/
#include "PHY_IMotionState.h"
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
PHY_IMotionState::~PHY_IMotionState()
{
diff --git a/source/gameengine/Physics/common/PHY_IPhysicsController.cpp b/source/gameengine/Physics/common/PHY_IPhysicsController.cpp
index ec0f7b9df3e..34849a55817 100644
--- a/source/gameengine/Physics/common/PHY_IPhysicsController.cpp
+++ b/source/gameengine/Physics/common/PHY_IPhysicsController.cpp
@@ -31,6 +31,9 @@
*/
#include "PHY_IPhysicsController.h"
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
PHY_IPhysicsController::~PHY_IPhysicsController()
{
diff --git a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.cpp b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.cpp
index 7c0660976fb..2ba982b4442 100644
--- a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.cpp
+++ b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.cpp
@@ -32,6 +32,10 @@
#include "PHY_IPhysicsEnvironment.h"
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
/**
* Physics Environment takes care of stepping the simulation and is a container for physics entities (rigidbodies,constraints, materials etc.)
* A derived class may be able to 'construct' entities by loading and/or converting