diff options
author | Kent Mein <mein@cs.umn.edu> | 2002-11-25 18:29:57 +0300 |
---|---|---|
committer | Kent Mein <mein@cs.umn.edu> | 2002-11-25 18:29:57 +0300 |
commit | 209a2ede2cdeade0d543969e7b2ff62fee84b43e (patch) | |
tree | 28484297290b14033587b3704535db4a0bb06c71 /source/gameengine/Physics | |
parent | d0e346d544cd3abb0007a68137b31923020f7aeb (diff) |
Last of the config.h mods...
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
added to these files.
Kent
--
mein@cs.umn.edu
Diffstat (limited to 'source/gameengine/Physics')
13 files changed, 47 insertions, 1 deletions
diff --git a/source/gameengine/Physics/BlOde/OdePhysicsController.cpp b/source/gameengine/Physics/BlOde/OdePhysicsController.cpp index db869aca58e..6493caca25b 100644 --- a/source/gameengine/Physics/BlOde/OdePhysicsController.cpp +++ b/source/gameengine/Physics/BlOde/OdePhysicsController.cpp @@ -24,6 +24,10 @@ #include <ode/ode.h> +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + /////////////////////////////////////////////////////////////////////////// // // general to-do list for ODE physics. This is maintained in doxygen format. diff --git a/source/gameengine/Physics/BlOde/OdePhysicsEnvironment.cpp b/source/gameengine/Physics/BlOde/OdePhysicsEnvironment.cpp index 8023b791be0..5b6942c4fbb 100644 --- a/source/gameengine/Physics/BlOde/OdePhysicsEnvironment.cpp +++ b/source/gameengine/Physics/BlOde/OdePhysicsEnvironment.cpp @@ -29,6 +29,9 @@ #include <../ode/src/joint.h> #include <ode/odemath.h> +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif ODEPhysicsEnvironment::ODEPhysicsEnvironment() { diff --git a/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.cpp b/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.cpp index bc88ae7012d..bfb24f5fec1 100644 --- a/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.cpp +++ b/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.cpp @@ -32,7 +32,9 @@ #include "DummyPhysicsEnvironment.h" #include "PHY_IMotionState.h" - +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif DummyPhysicsEnvironment::DummyPhysicsEnvironment() { diff --git a/source/gameengine/Physics/Sumo/Fuzzics/sample/particle.cpp b/source/gameengine/Physics/Sumo/Fuzzics/sample/particle.cpp index e8e78d89a4e..53b9ae684f3 100644 --- a/source/gameengine/Physics/Sumo/Fuzzics/sample/particle.cpp +++ b/source/gameengine/Physics/Sumo/Fuzzics/sample/particle.cpp @@ -19,6 +19,10 @@ #include "solid.h" +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + const MT_Scalar bowl_curv = 0.10; const MT_Scalar timeStep = 0.02; const MT_Scalar ground_margin = 0.0; diff --git a/source/gameengine/Physics/Sumo/Fuzzics/sample/particle0.cpp b/source/gameengine/Physics/Sumo/Fuzzics/sample/particle0.cpp index 1c03621f530..cdf0a2d8f64 100644 --- a/source/gameengine/Physics/Sumo/Fuzzics/sample/particle0.cpp +++ b/source/gameengine/Physics/Sumo/Fuzzics/sample/particle0.cpp @@ -18,6 +18,10 @@ #include "solid.h" +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + const MT_Scalar bowl_curv = 0.10; const MT_Scalar timeStep = 0.04; const MT_Scalar ground_margin = 0.0; diff --git a/source/gameengine/Physics/Sumo/Fuzzics/src/SM_FhObject.cpp b/source/gameengine/Physics/Sumo/Fuzzics/src/SM_FhObject.cpp index f8be49aa126..0ba5fd673ca 100644 --- a/source/gameengine/Physics/Sumo/Fuzzics/src/SM_FhObject.cpp +++ b/source/gameengine/Physics/Sumo/Fuzzics/src/SM_FhObject.cpp @@ -1,6 +1,10 @@ #include "SM_FhObject.h" #include "MT_MinMax.h" +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + void SM_FhObject::ray_hit(void *client_data, void *client_object1, void *client_object2, diff --git a/source/gameengine/Physics/Sumo/Fuzzics/src/SM_Object.cpp b/source/gameengine/Physics/Sumo/Fuzzics/src/SM_Object.cpp index d6717ca342e..51673b92ffb 100644 --- a/source/gameengine/Physics/Sumo/Fuzzics/src/SM_Object.cpp +++ b/source/gameengine/Physics/Sumo/Fuzzics/src/SM_Object.cpp @@ -4,6 +4,10 @@ * The basic physics object. */ +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + #ifdef WIN32 // This warning tells us about truncation of __long__ stl-generated names. // It can occasionally cause DevStudio to have internal compiler warnings. diff --git a/source/gameengine/Physics/Sumo/Fuzzics/src/SM_Scene.cpp b/source/gameengine/Physics/Sumo/Fuzzics/src/SM_Scene.cpp index e3eb7e5c5ea..424796ea71e 100644 --- a/source/gameengine/Physics/Sumo/Fuzzics/src/SM_Scene.cpp +++ b/source/gameengine/Physics/Sumo/Fuzzics/src/SM_Scene.cpp @@ -4,6 +4,10 @@ * The physics scene. */ +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + #ifdef WIN32 #pragma warning(disable : 4786) // shut off 255 char limit debug template warning #endif diff --git a/source/gameengine/Physics/Sumo/SumoPhysicsController.cpp b/source/gameengine/Physics/Sumo/SumoPhysicsController.cpp index 2b2c5b81856..d89e43cd04b 100644 --- a/source/gameengine/Physics/Sumo/SumoPhysicsController.cpp +++ b/source/gameengine/Physics/Sumo/SumoPhysicsController.cpp @@ -35,6 +35,9 @@ #include "SM_Object.h" #include "MT_Quaternion.h" +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif SumoPhysicsController::SumoPhysicsController( class SM_Scene* sumoScene, diff --git a/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.cpp b/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.cpp index 05b88fcb06b..ea18666a72d 100644 --- a/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.cpp +++ b/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.cpp @@ -34,6 +34,9 @@ #include "SumoPhysicsController.h" #include "SM_Scene.h" +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif const MT_Scalar UpperBoundForFuzzicsIntegrator = 0.01; // At least 100Hz (isn't this CPU hungry ?) diff --git a/source/gameengine/Physics/common/PHY_IMotionState.cpp b/source/gameengine/Physics/common/PHY_IMotionState.cpp index 106f453424d..355f1910dc1 100644 --- a/source/gameengine/Physics/common/PHY_IMotionState.cpp +++ b/source/gameengine/Physics/common/PHY_IMotionState.cpp @@ -31,6 +31,10 @@ */ #include "PHY_IMotionState.h" +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + PHY_IMotionState::~PHY_IMotionState() { diff --git a/source/gameengine/Physics/common/PHY_IPhysicsController.cpp b/source/gameengine/Physics/common/PHY_IPhysicsController.cpp index ec0f7b9df3e..34849a55817 100644 --- a/source/gameengine/Physics/common/PHY_IPhysicsController.cpp +++ b/source/gameengine/Physics/common/PHY_IPhysicsController.cpp @@ -31,6 +31,9 @@ */ #include "PHY_IPhysicsController.h" +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif PHY_IPhysicsController::~PHY_IPhysicsController() { diff --git a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.cpp b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.cpp index 7c0660976fb..2ba982b4442 100644 --- a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.cpp +++ b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.cpp @@ -32,6 +32,10 @@ #include "PHY_IPhysicsEnvironment.h" +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + /** * Physics Environment takes care of stepping the simulation and is a container for physics entities (rigidbodies,constraints, materials etc.) * A derived class may be able to 'construct' entities by loading and/or converting |