Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorPorteries Tristan <republicthunderbolt9@gmail.com>2015-07-03 20:03:29 +0300
committerPorteries Tristan <republicthunderbolt9@gmail.com>2015-07-03 20:03:29 +0300
commit749f346ce077f9616a47c03cac03f8537274efc4 (patch)
tree66ac85361c56bcd0deea3a5d61472222223e882c /source/gameengine/Physics
parentc503d1735351a74c43a3ae26c7ff774e940f2a26 (diff)
BGE: Add alpha to coverage render mode.
This patch add a new option for transparency meshes : Alpha to coverage, in the game setting panel in material. The alpha to coverage request a multisample, the best is 8x but 4x and 2x can also give nice render. 4x alpha clip : http://www.pasteall.org/pic/show.php?id=89464 4x alpha to coverage : http://www.pasteall.org/pic/show.php?id=89463 Reviewers: moguri, kupoman, campbellbarton, psy-fi Reviewed By: psy-fi Subscribers: lordloki, rdb Projects: #game_engine Differential Revision: https://developer.blender.org/D1354
Diffstat (limited to 'source/gameengine/Physics')
0 files changed, 0 insertions, 0 deletions