diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-11-26 14:15:32 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-11-26 14:15:32 +0400 |
commit | e3d3ffe7469ed2e868968f8c0c4fccb6874378f1 (patch) | |
tree | 9be0bbb14261dd39bcb0676b1315fcf0796db320 /source/gameengine/Physics | |
parent | 240ee2fccb8f53b41966dce9d1cb3187ac80ef47 (diff) |
fix [#33303] face selection masking for painting does not work with mesh with n-gon
caused by own change to how origindex is used, now if mpoly's CD_ORIGINDEX array is missing its assumes that its the original mpoly array.
Diffstat (limited to 'source/gameengine/Physics')
-rw-r--r-- | source/gameengine/Physics/Bullet/CcdPhysicsController.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp index 8d587cf39f6..6c6ce94d8d5 100644 --- a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp +++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp @@ -1507,8 +1507,8 @@ bool CcdShapeConstructionInfo::SetMesh(RAS_MeshObject* meshobj, DerivedMesh* dm, /* double lookup */ const int *index_mf_to_mpoly = (const int *)dm->getTessFaceDataArray(dm, CD_ORIGINDEX); const int *index_mp_to_orig = (const int *)dm->getPolyDataArray(dm, CD_ORIGINDEX); - if ((index_mf_to_mpoly && index_mp_to_orig) == false) { - index_mf_to_mpoly = index_mp_to_orig = NULL; + if (index_mf_to_mpoly == NULL) { + index_mp_to_orig = NULL; } m_shapeType = (polytope) ? PHY_SHAPE_POLYTOPE : PHY_SHAPE_MESH; @@ -1816,8 +1816,8 @@ bool CcdShapeConstructionInfo::UpdateMesh(class KX_GameObject* gameobj, class RA /* double lookup */ const int *index_mf_to_mpoly = (const int *)dm->getTessFaceDataArray(dm, CD_ORIGINDEX); const int *index_mp_to_orig = (const int *)dm->getPolyDataArray(dm, CD_ORIGINDEX); - if ((index_mf_to_mpoly && index_mp_to_orig) == false) { - index_mf_to_mpoly = index_mp_to_orig = NULL; + if (index_mf_to_mpoly == NULL) { + index_mp_to_orig = NULL; } MFace *mf; |