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authorKent Mein <mein@cs.umn.edu>2002-11-25 14:16:17 +0300
committerKent Mein <mein@cs.umn.edu>2002-11-25 14:16:17 +0300
commitb9a19f1ea702446cb176d3f621de331d5c2cc9da (patch)
tree9e2e0d1265ef8a2ad9e7719b1881d653b088cd5c /source/gameengine/Physics
parent3f2f1571e5b1839c88f9facfe6834ec19f6e533a (diff)
Did all of the .h's in source
(adding) #ifdef HAVE_CONFIG_H #include <config.h> #endif also the Makefile.in's were from previous patch adding the system depend stuff to configure.ac Kent -- mein@cs.umn.edu
Diffstat (limited to 'source/gameengine/Physics')
-rw-r--r--source/gameengine/Physics/BlOde/OdePhysicsController.h4
-rw-r--r--source/gameengine/Physics/BlOde/OdePhysicsEnvironment.h4
-rw-r--r--source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h5
-rw-r--r--source/gameengine/Physics/Sumo/Fuzzics/include/SM_Callback.h4
-rw-r--r--source/gameengine/Physics/Sumo/Fuzzics/include/SM_ClientObjectInfo.h4
-rw-r--r--source/gameengine/Physics/Sumo/Fuzzics/include/SM_FhObject.h4
-rw-r--r--source/gameengine/Physics/Sumo/Fuzzics/include/SM_MotionState.h4
-rw-r--r--source/gameengine/Physics/Sumo/Fuzzics/include/SM_Object.h3
-rw-r--r--source/gameengine/Physics/Sumo/Fuzzics/include/SM_Props.h4
-rw-r--r--source/gameengine/Physics/Sumo/Fuzzics/include/SM_Scene.h4
-rw-r--r--source/gameengine/Physics/Sumo/SumoPhysicsController.h4
-rw-r--r--source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.h6
-rw-r--r--source/gameengine/Physics/Sumo/include/interpolator.h4
-rw-r--r--source/gameengine/Physics/Sumo/include/solid.h4
-rw-r--r--source/gameengine/Physics/Sumo/include/solid_broadphase.h4
-rw-r--r--source/gameengine/Physics/Sumo/include/solid_types.h4
-rw-r--r--source/gameengine/Physics/common/PHY_DynamicTypes.h4
-rw-r--r--source/gameengine/Physics/common/PHY_IMotionState.h3
-rw-r--r--source/gameengine/Physics/common/PHY_IPhysicsController.h4
-rw-r--r--source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h3
-rw-r--r--source/gameengine/Physics/common/PHY_Pro.h4
21 files changed, 80 insertions, 4 deletions
diff --git a/source/gameengine/Physics/BlOde/OdePhysicsController.h b/source/gameengine/Physics/BlOde/OdePhysicsController.h
index 673bea1bed7..79b0a817692 100644
--- a/source/gameengine/Physics/BlOde/OdePhysicsController.h
+++ b/source/gameengine/Physics/BlOde/OdePhysicsController.h
@@ -25,6 +25,10 @@
#include "PHY_IPhysicsController.h"
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
/**
ODE Physics Controller, a special kind of a PhysicsController.
diff --git a/source/gameengine/Physics/BlOde/OdePhysicsEnvironment.h b/source/gameengine/Physics/BlOde/OdePhysicsEnvironment.h
index 78e8853f2f4..8c7805c3470 100644
--- a/source/gameengine/Physics/BlOde/OdePhysicsEnvironment.h
+++ b/source/gameengine/Physics/BlOde/OdePhysicsEnvironment.h
@@ -25,6 +25,10 @@
#include "PHY_IPhysicsEnvironment.h"
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
/**
* Physics Environment takes care of stepping the simulation and is a container for physics entities (rigidbodies,constraints, materials etc.)
diff --git a/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h b/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h
index 2980bc9bd83..a724cf2d30f 100644
--- a/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h
+++ b/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h
@@ -32,9 +32,12 @@
#ifndef _DUMMYPHYSICSENVIRONMENT
#define _DUMMYPHYSICSENVIRONMENT
-
#include "PHY_IPhysicsEnvironment.h"
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
/**
* DummyPhysicsEnvironment is an empty placeholder
* Alternatives are ODE,Sumo and Dynamo PhysicsEnvironments
diff --git a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Callback.h b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Callback.h
index a43ddbec483..0944ea1342f 100644
--- a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Callback.h
+++ b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Callback.h
@@ -1,6 +1,10 @@
#ifndef SM_CALLBACK_H
#define SM_CALLBACK_H
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
class SM_Callback {
public:
virtual void do_me() = 0;
diff --git a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_ClientObjectInfo.h b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_ClientObjectInfo.h
index 9e1ec5167bb..64c0d473f88 100644
--- a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_ClientObjectInfo.h
+++ b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_ClientObjectInfo.h
@@ -1,6 +1,10 @@
#ifndef __SM_CLIENTOBJECT_INFO_H
#define __SM_CLIENTOBJECT_INFO_H
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
/**
* Client Type and Additional Info. This structure can be use instead of a bare void* pointer, for safeness, and additional info for callbacks
*/
diff --git a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_FhObject.h b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_FhObject.h
index 36ba075eeff..20aee4c7fa7 100644
--- a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_FhObject.h
+++ b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_FhObject.h
@@ -3,6 +3,10 @@
#include "SM_Object.h"
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
class SM_FhObject : public SM_Object {
public:
SM_FhObject() {}
diff --git a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_MotionState.h b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_MotionState.h
index 92cecbdebaa..502c3174984 100644
--- a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_MotionState.h
+++ b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_MotionState.h
@@ -3,6 +3,10 @@
#include "MT_Transform.h"
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
class SM_MotionState {
public:
SM_MotionState() :
diff --git a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Object.h b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Object.h
index b81d8a7b81e..53a791b781f 100644
--- a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Object.h
+++ b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Object.h
@@ -9,6 +9,9 @@
#include "SM_MotionState.h"
#include <stdio.h>
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
class SM_FhObject;
diff --git a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Props.h b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Props.h
index fb3f13c7b96..760e3e84d6d 100644
--- a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Props.h
+++ b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Props.h
@@ -34,6 +34,10 @@
#include <MT_Scalar.h>
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
// Properties of dynamic objects
struct SM_ShapeProps {
MT_Scalar m_mass; // Total mass
diff --git a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Scene.h b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Scene.h
index 1d4a4afc721..3789a1e854b 100644
--- a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Scene.h
+++ b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Scene.h
@@ -18,6 +18,10 @@
#include "MT_Vector3.h"
#include "MT_Point3.h"
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
class SM_Object;
class SM_Scene {
diff --git a/source/gameengine/Physics/Sumo/SumoPhysicsController.h b/source/gameengine/Physics/Sumo/SumoPhysicsController.h
index 5b15385cf55..11bc0d581c4 100644
--- a/source/gameengine/Physics/Sumo/SumoPhysicsController.h
+++ b/source/gameengine/Physics/Sumo/SumoPhysicsController.h
@@ -32,11 +32,13 @@
#ifndef __SUMO_PHYSICSCONTROLLER_H
#define __SUMO_PHYSICSCONTROLLER_H
-
#include "PHY_IPhysicsController.h"
#include "SM_Scene.h"
#include "SM_Callback.h"
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
/**
Sumo Physics Controller, a special kind of a PhysicsController.
diff --git a/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.h b/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.h
index 1109ba0e738..bbd5e2c05c5 100644
--- a/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.h
+++ b/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.h
@@ -32,11 +32,13 @@
#ifndef _SUMOPhysicsEnvironment
#define _SUMOPhysicsEnvironment
-
#include "PHY_IPhysicsEnvironment.h"
-
#include "solid.h"
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
/**
* Physics Environment takes care of stepping the simulation and is a container for physics entities (rigidbodies,constraints, materials etc.)
* A derived class may be able to 'construct' entities by loading and/or converting
diff --git a/source/gameengine/Physics/Sumo/include/interpolator.h b/source/gameengine/Physics/Sumo/include/interpolator.h
index 055c242edc7..59d769e7f75 100644
--- a/source/gameengine/Physics/Sumo/include/interpolator.h
+++ b/source/gameengine/Physics/Sumo/include/interpolator.h
@@ -3,6 +3,10 @@
#include "solid_types.h"
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
#ifdef __cplusplus
extern "C" {
#endif
diff --git a/source/gameengine/Physics/Sumo/include/solid.h b/source/gameengine/Physics/Sumo/include/solid.h
index 00f282ed2a7..c8129a78ac4 100644
--- a/source/gameengine/Physics/Sumo/include/solid.h
+++ b/source/gameengine/Physics/Sumo/include/solid.h
@@ -3,6 +3,10 @@
#include "solid_types.h"
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
#ifdef __cplusplus
extern "C" {
#endif
diff --git a/source/gameengine/Physics/Sumo/include/solid_broadphase.h b/source/gameengine/Physics/Sumo/include/solid_broadphase.h
index 20847898091..157a112176b 100644
--- a/source/gameengine/Physics/Sumo/include/solid_broadphase.h
+++ b/source/gameengine/Physics/Sumo/include/solid_broadphase.h
@@ -3,6 +3,10 @@
#include "solid_types.h"
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
#ifdef __cplusplus
extern "C" {
#endif
diff --git a/source/gameengine/Physics/Sumo/include/solid_types.h b/source/gameengine/Physics/Sumo/include/solid_types.h
index 64b345c1e09..438993c22d2 100644
--- a/source/gameengine/Physics/Sumo/include/solid_types.h
+++ b/source/gameengine/Physics/Sumo/include/solid_types.h
@@ -1,6 +1,10 @@
#ifndef SOLID_TYPES_H
#define SOLID_TYPES_H
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
#define DT_DECLARE_HANDLE(name) typedef struct name##__ { int unused; } *name
typedef double DT_Scalar;
diff --git a/source/gameengine/Physics/common/PHY_DynamicTypes.h b/source/gameengine/Physics/common/PHY_DynamicTypes.h
index 0b3b25ee8f1..fb7de622cf1 100644
--- a/source/gameengine/Physics/common/PHY_DynamicTypes.h
+++ b/source/gameengine/Physics/common/PHY_DynamicTypes.h
@@ -32,6 +32,10 @@
#ifndef __PHY_DYNAMIC_TYPES
#define __PHY_DYNAMIC_TYPES
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
/// PHY_ScalarType enumerates possible scalar types.
/// See the PHY_IMeshInterface for its use
typedef enum PHY_ScalarType {
diff --git a/source/gameengine/Physics/common/PHY_IMotionState.h b/source/gameengine/Physics/common/PHY_IMotionState.h
index 9a3ac2e6f74..89423670408 100644
--- a/source/gameengine/Physics/common/PHY_IMotionState.h
+++ b/source/gameengine/Physics/common/PHY_IMotionState.h
@@ -32,6 +32,9 @@
#ifndef PHY__MOTIONSTATE_H
#define PHY__MOTIONSTATE_H
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
/**
PHY_IMotionState is the Interface to explicitly synchronize the world transformation.
diff --git a/source/gameengine/Physics/common/PHY_IPhysicsController.h b/source/gameengine/Physics/common/PHY_IPhysicsController.h
index 69dbd6bfa60..1b7d496e6e5 100644
--- a/source/gameengine/Physics/common/PHY_IPhysicsController.h
+++ b/source/gameengine/Physics/common/PHY_IPhysicsController.h
@@ -32,6 +32,10 @@
#ifndef PHY_IPHYSICSCONTROLLER_H
#define PHY_IPHYSICSCONTROLLER_H
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
/**
PHY_IPhysicsController is the abstract simplified Interface to a physical object.
It contains the IMotionState and IDeformableMesh Interfaces.
diff --git a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
index e3876efd1dc..089ccb84b83 100644
--- a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
+++ b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
@@ -35,6 +35,9 @@
#include <vector>
#include "PHY_DynamicTypes.h"
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
/**
* Physics Environment takes care of stepping the simulation and is a container for physics entities (rigidbodies,constraints, materials etc.)
diff --git a/source/gameengine/Physics/common/PHY_Pro.h b/source/gameengine/Physics/common/PHY_Pro.h
index dddd93df7b4..dd0d1dde84a 100644
--- a/source/gameengine/Physics/common/PHY_Pro.h
+++ b/source/gameengine/Physics/common/PHY_Pro.h
@@ -34,6 +34,10 @@
#include <MT_Scalar.h>
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
// Properties of dynamic objects
struct PHY_ShapeProps {
MT_Scalar m_mass; // Total mass